@@ -197,7 +197,7 @@ private ConnectionConfig Init(NetworkingConfiguration netConfig)
197197 spawnedObjects = new Dictionary < uint , NetworkedObject > ( ) ;
198198 spawnedObjectIds = new List < uint > ( ) ;
199199 releasedNetworkObjectIds = new Stack < uint > ( ) ;
200- if ( NetworkConfig . HandleObjectSpawning )
200+ if ( NetworkConfig . HandleObjectSpawning )
201201 {
202202 NetworkedObject [ ] sceneObjects = FindObjectsOfType < NetworkedObject > ( ) ;
203203 for ( int i = 0 ; i < sceneObjects . Length ; i ++ )
@@ -208,14 +208,6 @@ private ConnectionConfig Init(NetworkingConfiguration netConfig)
208208 }
209209 }
210210
211- if ( NetworkConfig . ConnectionApproval )
212- {
213- if ( NetworkConfig . ConnectionApprovalCallback == null )
214- {
215- Debug . LogWarning ( "MLAPI: No ConnectionApproval callback defined. Connection approval will timeout" ) ;
216- }
217- }
218-
219211 NetworkTransport . Init ( ) ;
220212 ConnectionConfig cConfig = new ConnectionConfig ( ) ;
221213
@@ -249,6 +241,14 @@ private ConnectionConfig Init(NetworkingConfiguration netConfig)
249241
250242 public void StartServer ( NetworkingConfiguration netConfig )
251243 {
244+ if ( NetworkConfig . ConnectionApproval )
245+ {
246+ if ( NetworkConfig . ConnectionApprovalCallback == null )
247+ {
248+ Debug . LogWarning ( "MLAPI: No ConnectionApproval callback defined. Connection approval will timeout" ) ;
249+ }
250+ }
251+
252252 SceneManager . LoadScene ( PlaySceneIndex ) ;
253253 ConnectionConfig cConfig = Init ( netConfig ) ;
254254 HostTopology hostTopology = new HostTopology ( cConfig , NetworkConfig . MaxConnections ) ;
@@ -273,6 +273,14 @@ public void StartClient(NetworkingConfiguration netConfig)
273273
274274 public void StartHost ( NetworkingConfiguration netConfig )
275275 {
276+ if ( NetworkConfig . ConnectionApproval )
277+ {
278+ if ( NetworkConfig . ConnectionApprovalCallback == null )
279+ {
280+ Debug . LogWarning ( "MLAPI: No ConnectionApproval callback defined. Connection approval will timeout" ) ;
281+ }
282+ }
283+
276284 SceneManager . LoadScene ( PlaySceneIndex ) ;
277285 ConnectionConfig cConfig = Init ( netConfig ) ;
278286 HostTopology hostTopology = new HostTopology ( cConfig , NetworkConfig . MaxConnections ) ;
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