@@ -2,6 +2,7 @@ $editorFiles = @("MLAPIProfiler.cs", "NetworkedAnimatorEditor.cs", "NetworkedBeh
22$installerFiles = @ (" MLAPIEditor.cs" )
33
44$myPath = (Get-Item - Path " .\" ).FullName;
5+ $myPath = $myPath.Replace (" \" , " /" )
56$basePath = -join ($myPath , " /MLAPI-Editor/" )
67$builderPath = -join ($myPath , " /Libraries/Internal/UnityPackager/UnityPackager.exe" )
78
@@ -21,7 +22,7 @@ $editorBuildArgs += -join ($basePath, " ", $editorOutPath, " ")
2122For ($i = 0 ; $i -lt $editorFiles.Count ; $i ++ )
2223{
2324 $editorBuildArgs += -join ($basePath , $editorFiles.Get ($i ), " " )
24- $editorBuildArgs += -join (" Assets/" , $editorFiles.Get ($i ), " " )
25+ $editorBuildArgs += -join (" Assets/Editor/MLAPI/ " , $editorFiles.Get ($i ), " " )
2526}
2627
2728$installerBuildArgs = " "
@@ -33,7 +34,7 @@ $installerBuildArgs += -join ($basePath, " ", $installerOutPath, " ")
3334For ($i = 0 ; $i -lt $installerFiles.Count ; $i ++ )
3435{
3536 $installerBuildArgs += -join ($basePath , $installerFiles.Get ($i ), " " )
36- $installerBuildArgs += -join (" Assets/" , $installerFiles.Get ($i ), " " )
37+ $installerBuildArgs += -join (" Assets/Editor/MLAPI/ " , $installerFiles.Get ($i ), " " )
3738}
3839
3940$myBuilderPath = " " ;
0 commit comments