Commit d7df73b
authored
fix: networklist editor memory leak (#3147)
* fix
This fixes the issue with NetworkLists on in-scene placed NetworkObjects causing small memory leaks when entering and exiting playmode.
* update
adding change log entry
* style
removing white spaces
* style
removing added CR/LF entries.
* update
adding PR number to log entry1 parent dfabbed commit d7df73b
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2 files changed
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lines changed- com.unity.netcode.gameobjects
- Runtime/NetworkVariable/Collections
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