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- Added new fields to the `SceneMap` struct when using Unity 6.3 or higher. These fields allow referencing scene handles via the new `SceneHandle` struct. (#3734)
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- Fixed issue where the disconnect event and provided message was too generic to know why the disconnect occurred. (#3551)
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- Exception when the network prefab list in the network manager has uninitialized elements. (#3739)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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