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Updated changelog and package version for Netcode in anticipation of v2.7.0 release
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Added
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### Changed
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### Deprecated
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### Removed
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### Fixed
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### Security
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### Obsolete
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## [2.7.0] - 2025-10-27
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### Added
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- `RpcInvokePermission` to control who has permission to invoke specific RPC methods. (#3731)
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- Added NetworkRigidbody documentation section. (#3664)
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- Added new fields to the `SceneMap` struct when using Unity 6.3 or higher. These fields allow referencing scene handles via the new `SceneHandle` struct. (#3734)
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- Fixed issue where the disconnect event and provided message was too generic to know why the disconnect occurred. (#3551)
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- Exception when the network prefab list in the network manager has uninitialized elements. (#3739)
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### Security
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### Obsolete
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## [2.6.0] - 2025-10-12
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com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.7.0",
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"version": "2.7.1",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",

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