Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v8.3.4
15 Apr 15:17
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8.3.4 (2019-04-15)
Bug Fixes
networked-var: Fixes networked var sync when object is not spawned (805e584 ), closes #210
v8.3.3
14 Apr 09:52
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8.3.3 (2019-04-14)
Bug Fixes
transport: make Disconnect behave properly when relay is disabled (#209 ) (20dc094 )
v8.3.2
12 Apr 15:18
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8.3.2 (2019-04-12)
Bug Fixes
Added error handling when the NetworkingManager is a NetworkedObject (847b8fc ), closes #206
Performance Improvements
Removed DestroyWithScene syncronization (0a4cbc3 )
v8.3.1
09 Apr 15:17
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8.3.1 (2019-04-09)
Bug Fixes
logging: Fixed invalid log messages (b68568c )
v8.3.0
08 Apr 20:13
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8.3.0 (2019-04-08)
Features
Added exceptions to the public API (166cda8 )
v8.2.6
05 Apr 06:37
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8.2.6 (2019-04-05)
Bug Fixes
spawning: Fixed an issue where host owned objects would not get visibility (7043cfd )
v8.2.5
04 Apr 07:27
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8.2.5 (2019-04-04)
Bug Fixes
scene: Changed scene switching to load in single mode (3f6c42f )
spawning: Fixed RemoveOwnership call not giving the ownership to nobody on hosts (2acfa8b )
v8.2.4
04 Apr 07:19
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8.2.4 (2019-04-04)
Bug Fixes
spawning: Fixed ownership indexing for server instances (f1bb0f4 )
unet-channels: Invoking .Clear() on two Dictionaries within the Shutdown-function (#199 ) (f3bc0e5 )
v8.2.3
02 Apr 19:21
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8.2.3 (2019-04-02)
Bug Fixes
custom-messages: Fixed incorrect signature for sending custom messages to multiple clients. (b629890 )
v8.2.2
01 Apr 19:32
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8.2.2 (2019-04-01)
Bug Fixes
scene: Fix temporary scene unload (c38eb05 )
spawning: Fixed start method on new scene objects not firing before scene unload (be1ca2c )