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ModifyPlayerSpeed.cs
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42 lines (36 loc) · 1.41 KB
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using Kitchen;
using Unity.Collections;
using Unity.Entities;
namespace KitchenCustomDifficulty
{
[UpdateAfter(typeof(DeterminePlayerSpeed))]
public class ModifyPlayerSpeed : GenericSystemBase
{
EntityQuery Players;
protected override void Initialise()
{
base.Initialise();
Players = GetEntityQuery(new QueryHelper()
.All(typeof(CPlayer)));
}
protected override void OnUpdate()
{
NativeArray<Entity> entities = Players.ToEntityArray(Allocator.Temp);
NativeArray<CPlayer> players = Players.ToComponentDataArray<CPlayer>(Allocator.Temp);
float playerSpeedMultiplier = Has<SIsNightTime>()? Main.PrefSysManager.Get<int>(Main.PLAYER_SPEED_PREP_ID) : Main.PrefSysManager.Get<int>(Main.PLAYER_SPEED_ID);
if (playerSpeedMultiplier != -2)
{
playerSpeedMultiplier = (playerSpeedMultiplier > -1) && GameInfo.CurrentScene == SceneType.Kitchen ? (playerSpeedMultiplier / 100f) : 1f;
for (int i = 0; i < entities.Length; i++)
{
Entity entity = entities[i];
CPlayer player = players[i];
player.Speed *= playerSpeedMultiplier;
Set(entity, player);
}
}
entities.Dispose();
players.Dispose();
}
}
}