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Hello,
It looks like I can't get shadows to work properly with the lab renderer and unity 5.5. This is true even with the example scenes provided by valve.
Most of the time there is no shadow but there are certain limited situations where I can get some small area of shadow with weird artifacts:
- For point lights, if the meshes are very close to the light (under 2 meters) and at a certain angle I always get a big "square" shadow right under the light source and objects near the light might cast shadows. Making any changes to the radius / other parameters doesn't change anything. None of the point light demo scenes provided by Valve cast shadows.
- For directional lights, no shadows 99% of the time but in the valve directional demo scene (with moving directional lights), there is shadow (with same strange behavior as the point light) when the light is at certain angles. Making any changes to directional light parameters in the valve screen doesn't fix the problem.
Sorry but have no idea how rendering/shading/graphic programming works (I mostly understand logic programming/application) so it's hard for me to look at the source code and see where the problem is but I can provide any information that you might need.
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