Should the duck fall down immediately after the game starts?
Now, the gravity will only work on the duck after the 1st click, which, to me, seems a bit weird. Since we already "Click to start" in the previous screen, the need to click again to start flying the duck feels off.
Maybe we can add 3 2 1 count down to let player prepare instead of the duck frozen in the middle of the screen.
Should the duck fall down immediately after the game starts?
Now, the gravity will only work on the duck after the 1st click, which, to me, seems a bit weird. Since we already "Click to start" in the previous screen, the need to click again to start flying the duck feels off.
Maybe we can add 3 2 1 count down to let player prepare instead of the duck frozen in the middle of the screen.