i use linux with a high dpi mouse and low os sensitivity setting. in mbw when i move my mouse, even at the highest sensitivity setting available, it's way slower than i use in any other game and the movement is incredibly inaccurate (slow movements don't move at all, faster movements have speed in steps)
pretty sure it can be fixed with a one line change, just use unadjustedMovement when you request the pointer lock
https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API#requestpointerlock
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let ret = document.documentElement.requestPointerLock?.() as any as Promise<void>; |
you probably don't want to change it directly since it would mess up mouse sensitivity for a lot of the people already playing. maybe add a "raw mouse input" option to the settings to enable this? nearly all 3d games use raw mouse input by default but if it's an option you could leave it off for all the people that have already played and set their options
i use linux with a high dpi mouse and low os sensitivity setting. in mbw when i move my mouse, even at the highest sensitivity setting available, it's way slower than i use in any other game and the movement is incredibly inaccurate (slow movements don't move at all, faster movements have speed in steps)
pretty sure it can be fixed with a one line change, just use unadjustedMovement when you request the pointer lock
https://developer.mozilla.org/en-US/docs/Web/API/Pointer_Lock_API#requestpointerlock
MarbleBlast/src/ts/util.ts
Line 693 in 5727a41
you probably don't want to change it directly since it would mess up mouse sensitivity for a lot of the people already playing. maybe add a "raw mouse input" option to the settings to enable this? nearly all 3d games use raw mouse input by default but if it's an option you could leave it off for all the people that have already played and set their options