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Add2DVertex

Description

This procedure will add to a polyline a vertex defined by its position, its type(0 to 4) and the radius if type is 3 or 4. A vertex of type 4 should be followed and preceded by corner vertices. If the type is equal to 4, the point will be a middle point of an arc. In this case if the radius is not given (0) it will be computed.

PROCEDURE Add2DVertex(
				pX, pY     : REAL;
				vertexType : INTEGER;
				arcRadius  : REAL);
def vs.Add2DVertex(p, vertexType, arcRadius):
    return None

Parameters

Name Type Description
p REAL The vertex to add to a polyline.
vertexType INTEGER The type of the vertex it could be 0, 1, 2, 3 or 4.
arcRadius REAL The arc radius if the vertex type is 3 or 4.

Remarks

_c_ (2020.09.28): Vertex types: : 0 = corner : 1 = bezier : 2 = cubic : 3 = arc : 4 = radius

Examples

beginPoly;
Add2DVertex(0,0,0,0);
Add2DVertex(1,1,4,0);
Add2DVertex(2,0,0,0);
Add2DVertex(3,1,4,0);
Add2DVertex(4,0,0,0);
endPoly;

Version

Availability: from Vectorworks 2012

Category