This procedure will add to a polyline a vertex defined by its position, its type(0 to 4) and the radius if type is 3 or 4. A vertex of type 4 should be followed and preceded by corner vertices. If the type is equal to 4, the point will be a middle point of an arc. In this case if the radius is not given (0) it will be computed.
PROCEDURE Add2DVertex(
pX, pY : REAL;
vertexType : INTEGER;
arcRadius : REAL);def vs.Add2DVertex(p, vertexType, arcRadius):
return None| Name | Type | Description |
|---|---|---|
| p | REAL | The vertex to add to a polyline. |
| vertexType | INTEGER | The type of the vertex it could be 0, 1, 2, 3 or 4. |
| arcRadius | REAL | The arc radius if the vertex type is 3 or 4. |
_c_ (2020.09.28): Vertex types: : 0 = corner : 1 = bezier : 2 = cubic : 3 = arc : 4 = radius
beginPoly;
Add2DVertex(0,0,0,0);
Add2DVertex(1,1,4,0);
Add2DVertex(2,0,0,0);
Add2DVertex(3,1,4,0);
Add2DVertex(4,0,0,0);
endPoly;Availability: from Vectorworks 2012