Adds menu items to a popup in an edit shader dialog.
PROCEDURE GS_EdSh_PopulateMenu(
itemID : LONGINT;
numStrings : LONGINT;
cStringsArray : LONGINT;
libraryDataPtr : LONGINT);def vs.GS_EdSh_PopulateMenu(itemID, numStrings, cStringsArray, libraryDataPtr):
return None| Name | Type | Description |
|---|---|---|
| itemID | LONGINT | |
| numStrings | LONGINT | |
| cStringsArray | LONGINT | |
| libraryDataPtr | LONGINT |
Availability: from Vectorworks 2014