Get map info for specific part of object. partID is texture part, overall is 3. Selector: offsetX:1, offsetY:2, scale2D:3, rotate2D:4, radius:5, matrix mat00 through mat32: 6-17
FUNCTION GetTexMapRealN(
obj : HANDLE;
texPartID : LONGINT;
texLayerID : LONGINT;
selector : INTEGER): REAL;def vs.GetTexMapRealN(obj, texPartID, texLayerID, selector):
return REAL| Name | Type | Description |
|---|---|---|
| obj | HANDLE | |
| texPartID | LONGINT | |
| texLayerID | LONGINT | 0 for base, >0 for decals |
| selector | INTEGER |
_c_ (2017.12.30): The radius of a part's texture on a Round Wall, fetched with the flag 5, is always mm:
GetTexMapRealN(FSActLayer, 7, 0, 5); { radius in mm of the left part's (7) texture on a round wall }Availability: from Vectorworks 2010