Set the object to have default texture mapping info. Texture resource being used is set with SetTextureRef. This routine replaces SetDefaultTexMap with version 2010 and above.
PROCEDURE SetDefaultTexMapN(
h : HANDLE;
texPartID : LONGINT;
texLayerID : LONGINT);def vs.SetDefaultTexMapN(h, texPartID, texLayerID):
return None| Name | Type | Description |
|---|---|---|
| h | HANDLE | The textured object |
| texPartID | LONGINT | The texture part ID |
| texLayerID | LONGINT | The texture layer ID, 0 for base, >0 for decals |
Availability: from Vectorworks 2010