Procedure SetObjExpandTexture sets the "expanded" state of the referenced objects' texture. When a texture is expanded, different components of an object can have different textures.
PROCEDURE SetObjExpandTexture(
obj : HANDLE;
expanded : BOOLEAN);def vs.SetObjExpandTexture(obj, expanded):
return None| Name | Type | Description |
|---|---|---|
| obj | HANDLE | Handle to object. |
| expanded | BOOLEAN | Use expanded textures setting. |
Sets whether three or just a single texture is applied to this object (can be up to three for walls or two for roofs).
Availability: from VectorWorks8.0