Set map info for specific part of object. partID is texture part, overall is 3. Selector: init:1, flip:2, repH:3, repV:4, long edge:5, worldZ:6, auto align:7
PROCEDURE SetTexMapBoolN(
obj : HANDLE;
texPartID : LONGINT;
texLayerID : LONGINT;
selector : INTEGER;
value : BOOLEAN);def vs.SetTexMapBoolN(obj, texPartID, texLayerID, selector, value):
return None| Name | Type | Description |
|---|---|---|
| obj | HANDLE | |
| texPartID | LONGINT | |
| texLayerID | LONGINT | |
| selector | INTEGER | |
| value | BOOLEAN |
Availability: from Vectorworks 2010