Set map info for specific part of object. partID is texture part, overall is 3. Selector should be 1 to set the map type integer.
PROCEDURE SetTexMapInt(
h : HANDLE;
partID : LONGINT;
selector : INTEGER;
value : INTEGER);def vs.SetTexMapInt(h, partID, selector, value):
return None| Name | Type | Description |
|---|---|---|
| h | HANDLE | |
| partID | LONGINT | |
| selector | INTEGER | |
| value | INTEGER |
Value is one of the:
kPlaneSpace = 0;
kSphereSpace = 1;
kCylinderSpace = 2;
kAlgorithmicSpace = 3; {Space that wraps around the object most}Algorithmic means either the "perimeter" or "roof" mapping type.
Availability: from Vectorworks14.0