Set map info for specific part of object. partID is texture part, overall is 3. Selector: offsetX:1, offsetY:2, scale2D:3, rotate2D:4, radius:5, matrix mat00 through mat32: 6-17
PROCEDURE SetTexMapRealN(
obj : HANDLE;
texPartID : LONGINT;
texLayerID : LONGINT;
selector : INTEGER;
value : REAL);def vs.SetTexMapRealN(obj, texPartID, texLayerID, selector, value):
return None| Name | Type | Description |
|---|---|---|
| obj | HANDLE | |
| texPartID | LONGINT | |
| texLayerID | LONGINT | 0 for base, >0 for decals |
| selector | INTEGER | |
| value | REAL |
Availability: from Vectorworks 2010