Procedure SetTextureBitmap sets the bitmap object attached to the referenced texture. If no texture is desired then set textureBitmap to NIL.
PROCEDURE SetTextureBitmap(
shaderRecord : HANDLE;
textureBitmap : HANDLE);def vs.SetTextureBitmap(shaderRecord, textureBitmap):
return None| Name | Type | Description |
|---|---|---|
| shaderRecord | HANDLE | Handle to shader record. |
| textureBitmap | HANDLE | Handle to texture bitmap. |
Sets the bitmap for a shader record, use NIL for no bitmap
Availability: from VectorWorks8.0