Sets the texture reference for a specified object
PROCEDURE SetTextureRefN(
obj : HANDLE;
textureRef : LONGINT;
texPartID : LONGINT;
texLayerID : LONGINT);def vs.SetTextureRefN(obj, textureRef, texPartID, texLayerID):
return None| Name | Type | Description |
|---|---|---|
| obj | HANDLE | |
| textureRef | LONGINT | |
| texPartID | LONGINT | |
| texLayerID | LONGINT | 0 for base, >0 for decals |
_c_, 2021.02.21: This actually creates the part if it wasn't there before.
textureRef:
- index = texture index
- 0 = None
- -1 = Class Texture
texPartID flags, check the VS:Function_Reference_Appendix#Tex: Texture Part ID or more completely the SDK file RenderOptionsValues.h:
- 3: overall for any kind of object
- 4: top in extrudes/sweeps
- 5: bottom in extrudes/sweeps
- 6: sides in extrudes/sweeps
- 7: left in walls
- 8: right in walls
- 9: start cap in walls
- 10: end cap in walls
- 11: top in walls
- 12: bottom in walls
- 13: holes in walls
- 14: top in roof faces/slabs
- 15: bottom in roof faces/slabs
- 16: sides in roof faces/slabs
- 17: top in roofs
- 18: bottom in roofs
- 19: sides in roofs
- 20: gable in roofs
- 21: fascia in roofs
- 22: attic in roofs
- 23: soffit in roofs
- 24: dutch walls in roofs
- 25: dormer walls in roofs
- 26: frame cap in curtain walls
- 27: panel face in curtain walls
Examples:
SetTextureRefN(obj, textureIndex, texPartID, texLayerID) { sets texture to an index }
{ texLayerID is always 0, if there are no decals }
SetTextureRefN(obj, 0, 7, 0) { sets left texture (7) to inherit from parent container, excluding if it's by class }
SetTextureRefN(obj, 0, 3, 0) { sets overall texture (3) to inherit from parent container, excluding if it's by class }
SetTextureRefN(obj, -1, 3, 0) { sets overall (3) texture to by class according to part }
SetTextureRefN(obj, -2, 3, 0) { sets overall (3) texture to "none" }([[User_talk:Ptr|Ptr]], 2020 Sep. 8):
vs.SetTextureRefN(obj, textureRef, texPartID, texLayerID)Availability: from Vectorworks 2010