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Optimizing code question #1

@Chris0016

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@Chris0016

Hello, I'm working on the same project now and was noticing that just about everyone followed the same pattern in terms of designing something to remove invaders from an invaders list and the missiles from a missile list/ (AKA a blasting mechanism). This works fine, but it involves a lot of helper functions for just one task, which makes the code very wordy.
So, I was wondering if you had thought of any other more efficient way to do this task or could point me in a solid direction.
I;m thinking that there probably isn't which means that the fundamental make-struct should be change, but just don't now how.

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