Currently loot tables have functionality for handling rift tier, but no scaling/rarity tiers outside of the rift. Allow a rarity tier to be set and influence the loot drop.
Implementation may look like the below, adding a "tier" line in the quest and guild loot data:
"rewards": [
{
"type": "wotr:loot_table",
"loot_table" : "wotr:guild/cats_cradle",
"tier": 3
},
This should mimic the rift tier in how it is used in loot tables. This is different than using say the player's current guild rank, as a quest may always give a "tier 3" reward.