For tracking with @sasquach45932
Now that v14 is stable, we should start thinking of how we're going to implement the new features. There's loads of good stuff in v14 and I feel we could really benefit from some of them. Here's a list of a few I've spotted, but let's add more as we find them.
EffectChangeData#mode moved to EffectChangeData#type 1
ActiveEffect#changes moved to ActiveEffect#system#changes 2
- Migrate
specialDuration to the new expiry events 3
- Register all active effect values (e.g.
system.bonuses.attack.boons.weapon) as non-persisted DataFields 4
- Convert MeasuredTemplates (in talents, attacks, etc.) to SceneRegions 5
Optional
- Migrate
effectStatus to use dictionary instead of array 6
For tracking with @sasquach45932
Now that v14 is stable, we should start thinking of how we're going to implement the new features. There's loads of good stuff in v14 and I feel we could really benefit from some of them. Here's a list of a few I've spotted, but let's add more as we find them.
EffectChangeData#modemoved toEffectChangeData#type1ActiveEffect#changesmoved toActiveEffect#system#changes2specialDurationto the new expiry events 3system.bonuses.attack.boons.weapon) as non-persisted DataFields 4Optional
effectStatusto use dictionary instead of array 6