-
Notifications
You must be signed in to change notification settings - Fork 14
Description
Currently, if I want to capture enemies and still take advantage of autocombat, then I have to not let my men have any lethal weapons of any kind equipped. This limits me from having someone carry a pistol in their right hand and a stun baton in the left, for instance, as the soldier would just fire their gun rather than try to close the distance.
What I'd like is to be able to do, at minimum, is hit a key combo that instructs your men to not use weapons that can cause lethal damage.
Since I'm pretty sure mods can add new damage types, this could get a bit complicated. A perfect solution likely requires needing to either read a new file that an interested party can fill out to specify what's considered lethal and non-lethal or implementing logic to read and interpret the loaded damage types from the game itself.