From c2f6c9b1c8ddf025179f067212ea1b15cec41d96 Mon Sep 17 00:00:00 2001 From: "Tim N." Date: Sat, 12 Jul 2025 11:04:53 -0400 Subject: [PATCH] Smoke adds constant density --- src/Battlescape/TileEngine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Battlescape/TileEngine.cpp b/src/Battlescape/TileEngine.cpp index 515434bf11..75688056f5 100644 --- a/src/Battlescape/TileEngine.cpp +++ b/src/Battlescape/TileEngine.cpp @@ -1821,7 +1821,7 @@ std::tuple getTrajectoryDataHelper(TileEngine* te, cons visibleDistanceVoxels += step; if (t->getFire() == 0) { - densityOfSmoke += step * t->getSmoke(); + densityOfSmoke += step * 20; } else {