Running on 64 bit Windows 10.0.22631.0 with 32702 MB RAM Game Version: v1.21.6 (Stable) 2/12/2026 3:35:06 AM: Critical error occurred in the following mod: glassmaking@1.5.2 Loaded Mods: game@1.21.6, creative@1.21.6, survival@1.21.6, glassmaking@1.5.2 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.Shape.CollectAndResolveReferences(ILogger errorLogger, String shapeNameForLogging) in VintagestoryApi\Common\Model\Shape\Shape.cs:line 108 at Vintagestory.API.Common.Shape.ResolveReferences(ILogger errorLogger, String shapeNameForLogging) in VintagestoryApi\Common\Model\Shape\Shape.cs:line 71 at GlassMaking.AnimUtil.GetAnimatableMesh(ICoreClientAPI capi, CollectibleObject collectible, AtlasTexSource texSource, MultiTextureMeshRef& meshRef, Shape& shape) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Common/AnimUtil.cs:line 56 at GlassMaking.Workbench.ToolBehaviors.LatheToolBehavior.OnLoaded(ICoreAPI api, ItemSlot slot) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Workbench/ToolBehaviors/LatheToolBehavior.cs:line 37 at GlassMaking.Blocks.WorkbenchToolsInventory.SetItem(Int32 slotId, ItemStack itemStack) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Blocks/WorkbenchToolsInventory.cs:line 76 at GlassMaking.Blocks.BlockEntityWorkbench.TryAddTool(IPlayer byPlayer, ItemSlot slot) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Blocks/Entities/BlockEntityWorkbench.cs:line 665 at GlassMaking.Blocks.BlockEntityWorkbench.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection selection, EnumHandling& handling) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Blocks/Entities/BlockEntityWorkbench.cs:line 184 at GlassMaking.Blocks.BlockWorkbench.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Blocks/BlockWorkbench.cs:line 39 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 886 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 544 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 87 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1031 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Running on 64 bit Windows 10.0.22631.0 with 32702 MB RAM Game Version: v1.21.6 (Stable) 2/12/2026 3:35:06 AM: Critical error occurred in the following mod: glassmaking@1.5.2 Loaded Mods: game@1.21.6, creative@1.21.6, survival@1.21.6, glassmaking@1.5.2 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.Shape.CollectAndResolveReferences(ILogger errorLogger, String shapeNameForLogging) in VintagestoryApi\Common\Model\Shape\Shape.cs:line 108 at Vintagestory.API.Common.Shape.ResolveReferences(ILogger errorLogger, String shapeNameForLogging) in VintagestoryApi\Common\Model\Shape\Shape.cs:line 71 at GlassMaking.AnimUtil.GetAnimatableMesh(ICoreClientAPI capi, CollectibleObject collectible, AtlasTexSource texSource, MultiTextureMeshRef& meshRef, Shape& shape) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Common/AnimUtil.cs:line 56 at GlassMaking.Workbench.ToolBehaviors.LatheToolBehavior.OnLoaded(ICoreAPI api, ItemSlot slot) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Workbench/ToolBehaviors/LatheToolBehavior.cs:line 37 at GlassMaking.Blocks.WorkbenchToolsInventory.SetItem(Int32 slotId, ItemStack itemStack) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Blocks/WorkbenchToolsInventory.cs:line 76 at GlassMaking.Blocks.BlockEntityWorkbench.TryAddTool(IPlayer byPlayer, ItemSlot slot) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Blocks/Entities/BlockEntityWorkbench.cs:line 665 at GlassMaking.Blocks.BlockEntityWorkbench.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection selection, EnumHandling& handling) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Blocks/Entities/BlockEntityWorkbench.cs:line 184 at GlassMaking.Blocks.BlockWorkbench.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in /media/Projects/Projects/VSMods21/mods/glassmaking/src/Blocks/BlockWorkbench.cs:line 39 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 886 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 544 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 87 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1031 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95