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Description
It seems when someone has the Dwarf or Fairy rings on in multiplayer on a custom modpack I put together, they tend to suffocate in walls if they get close enough to them. It seems like their actual hitbox might not shrink from the default one, so when that default one is in a block, they suffocate despite their bounding box letting them get close to the wall. The only other mod that I can remember off the top of my head that messes with bounding boxes and such would likely be Ido and Vampirism. Vampirism has their bat form, and Ido is the movement mod, though I saw the other issue thats open that mentioned it had no effect on things. Unfortunately, I can't find any sort of error on the console about this when someone puts the ring on, but visually they do seem to work. It also appears that for both of these rings, if you get too close to the blocks you end up getting slowed down as well.