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success_final.ino
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276 lines (242 loc) · 7.4 KB
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// 포커 경마 – Matrix LED + 버튼 + 시리얼 모니터 + 부저
#include <Arduino.h>
// === 핀 매핑 ===
const int matrixSourcePins[8] = {30,31,32,33,34,35,36,37};
const int matrixSinkPins[8] = {22,23,24,25,26,27,28,29};
const int buttonPin = A15; // 풀업 버튼
const int buzzerPin = 14; // 부저 + → D12, - → GND
// === 디바운스 ===
const unsigned long debounceDelay = 200;
unsigned long lastDebounceTime = 0;
bool prevButtonState = HIGH;
// === 게임 파라미터 ===
const int horseCount = 4;
const int trackLength = 7;
bool gameOver = false;
// 카드 덱
enum Suit {DIAMOND, HEART, SPADE, CLOVER};
enum CardType {NORMAL, REVERSE};
struct Card { Suit suit; CardType type; };
Card deck[48];
int deckSize, remainingNormal, remainingReverse;
// 말 위치 & LED 맵
int horseCols[horseCount];
bool dotState[8][8];
// 이모지 맵
static const char* suitNames[] = {"Diamond","Heart","Spade","Clover"};
static const char* suitIcons[] = {"♦","♥","♠","♣"};
// 함수 원형
void initPins(), initGame(), initDeck();
Card drawCard();
void advanceHorse(Card card), drawMatrix();
void printStatus(Card card), printWinner(int idx);
int reverseLedIndex = 1;
bool reverseMode = false;
void setup() {
Serial.begin(9600);
Serial.println("--- Poker Horse Race Initialized ---");
randomSeed(analogRead(A0));
pinMode(buttonPin, INPUT_PULLUP);
pinMode(buzzerPin, OUTPUT); // 부저 핀 설정
initPins();
initGame();
initDeck();
shuffleDeck();
printStatus({DIAMOND, NORMAL});
}
void loop() {
drawMatrix();
if (gameOver) return;
bool curr = digitalRead(buttonPin);
if (curr==LOW && prevButtonState==HIGH
&& millis()-lastDebounceTime>debounceDelay) {
if (deckSize>0) {
Card card = drawCard();
advanceHorse(card); // 말 이동 + 효과음
printStatus(card);
// 승자 판정
for (int i = 0; i < horseCount; i++) {
if (horseCols[i] == trackLength) {
printWinner(i);
gameOver = true;
break;
}
}
} else {
Serial.println("Deck empty. Game over.");
gameOver = true;
}
lastDebounceTime = millis();
}
prevButtonState = curr;
}
// 핀 초기화
void initPins() {
for (int i = 0; i < 8; i++) {
pinMode(matrixSinkPins[i], OUTPUT);
digitalWrite(matrixSinkPins[i], HIGH);
pinMode(matrixSourcePins[i], OUTPUT);
digitalWrite(matrixSourcePins[i], LOW);
}
}
// 게임 초기화
void initGame() {
memset(dotState, 0, sizeof(dotState));
for (int i = 0; i < horseCount; i++) {
horseCols[i] = 0;
dotState[i*2][0] = true;
}
for (int c = 1; c <= 6; c++) dotState[7][c] = true;
reverseLedIndex = 1; // 초기화
}
// 덱 초기화 (48장 + 6 리버스)
void initDeck() {
Card temp[52]; int idx = 0;
for (int s = 0; s < 4; s++)
for (int k = 0; k < 13; k++)
temp[idx++] = { (Suit)s, NORMAL };
bool mark[52] = {};
mark[0] = mark[13] = mark[26] = mark[39] = true; // 말 카드 제외
int reserved = 0;
while (reserved < 6) {
int r = random(52);
if (!mark[r]) { mark[r] = true; temp[r].type = REVERSE; reserved++; }
}
deckSize = remainingNormal = remainingReverse = 0;
for (int i = 0; i < 52; i++) {
if (!mark[i] || temp[i].type == REVERSE) {
deck[deckSize++] = temp[i];
if (temp[i].type == NORMAL) remainingNormal++;
else remainingReverse++;
}
}
}
// 카드 뽑기
Card drawCard() {
if (reverseMode && remainingReverse > 0) {
for (int i = 0; i < deckSize; i++) {
if (deck[i].type == REVERSE) {
Card card = deck[i];
deck[i] = deck[--deckSize];
remainingReverse--;
reverseMode = false;
Serial.print("Draw REVERSE: "); Serial.println(suitNames[card.suit]);
return card;
}
}
} else if (!reverseMode && remainingNormal > 0) {
for (int i = 0; i < deckSize; i++) {
if (deck[i].type == NORMAL) {
Card card = deck[i];
deck[i] = deck[--deckSize];
remainingNormal--;
Serial.print("Draw NORMAL: "); Serial.println(suitNames[card.suit]);
return card;
}
}
}
int r = random(deckSize);
Card card = deck[r];
deck[r] = deck[--deckSize];
if (card.type == NORMAL) remainingNormal--;
else remainingReverse--;
Serial.print("Draw RANDOM: "); Serial.println(suitNames[card.suit]);
return card;
}
// 말 전진/후진 + 효과음
void advanceHorse(Card card) {
int i = card.suit;
dotState[i*2][horseCols[i]] = false;
if (card.type == NORMAL) {
if (horseCols[i] < trackLength) horseCols[i]++;
tone(buzzerPin, 1000, 100); // 전진 삑 소리
// 전진 시 최소 위치 찾기 (리버스 카드 LED 끄기)
int minc = 7;
for (int j = 0; j < horseCount; j++) {
if (horseCols[j] < minc) minc = horseCols[j];
}
if (minc >= 1 && minc <= 6) {
// 꼴지 말 위치와 리버스 LED 위치가 같고 LED가 켜져 있을 때만
if (dotState[7][minc] && minc == horseCols[getLastHorseIndex()]) {
dotState[7][minc] = false;
reverseMode = true;
} else {
reverseMode = false;
}
}
} else { // REVERSE 카드: 후진
// 후진할 말이 트랙 안에 있으면 후진
if (horseCols[i] > 0) horseCols[i]--;
tone(buzzerPin, 500, 100); // 후진 낮은 톤
// 리버스 카드 LED 하나 꺼주기 (좌측에서 오른쪽 순서로)
if (reverseLedIndex <= 6) {
dotState[7][reverseLedIndex] = false;
reverseLedIndex++;
}
}
dotState[i*2][horseCols[i]] = true;
}
// 매트릭스 스캔
void drawMatrix() {
for (int r = 0; r < 8; r++) {
digitalWrite(matrixSinkPins[r], LOW);
for (int c = 0; c < 8; c++)
digitalWrite(matrixSourcePins[c],
dotState[r][c] ? HIGH : LOW);
delay(2);
digitalWrite(matrixSinkPins[r], HIGH);
for (int c = 0; c < 8; c++)
digitalWrite(matrixSourcePins[c], LOW);
}
}
// 상태 출력
void printStatus(Card card) {
Serial.print("Drawn: ");
Serial.print(suitIcons[card.suit]); Serial.print(" ");
Serial.print(suitNames[card.suit]); Serial.print(" (");
Serial.print(card.type==NORMAL?"Normal":"Reverse");
Serial.println(")");
Serial.print("Positions: ");
for (int i = 0; i < horseCount; i++) {
Serial.print(suitIcons[i]); Serial.print(":");
Serial.print(horseCols[i]);
if (i < horseCount-1) Serial.print(", ");
}
Serial.println();
Serial.print("Remaining - ");
Serial.print("🂠("); Serial.print(remainingNormal); Serial.print(") ");
Serial.print("↺("); Serial.print(remainingReverse); Serial.println(")");
Serial.println("----------------------");
}
// 승자 출력 및 축하 멜로디
void printWinner(int idx) {
Serial.print("Winner: ");
Serial.print(suitIcons[idx]); Serial.print(" ");
Serial.println(suitNames[idx]);
Serial.println("=== Game Over ===");
// 축하 멜로디: 도(523Hz), 미(659Hz), 솔(784Hz)
tone(buzzerPin, 523, 200); delay(250);
tone(buzzerPin, 659, 200); delay(250);
tone(buzzerPin, 784, 400); delay(450);
noTone(buzzerPin);
}
// 꼴지 말(가장 위치가 작은 말)의 인덱스를 반환
int getLastHorseIndex() {
int lastIdx = 0;
int minPos = horseCols[0];
for (int i = 1; i < horseCount; i++) {
if (horseCols[i] < minPos) {
minPos = horseCols[i];
lastIdx = i;
}
}
return lastIdx;
}
void shuffleDeck() {
for (int i = 0; i < deckSize; i++) {
int r = random(i, deckSize);
Card temp = deck[i];
deck[i] = deck[r];
deck[r] = temp;
}
}