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SignalModule.lua
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84 lines (73 loc) · 1.56 KB
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local Signal = {}
Signal.__index = Signal
local ConnectionNode = {}
ConnectionNode.__index = ConnectionNode
function ConnectionNode.new(callback)
return setmetatable({
Callback = callback,
Connected = true,
Next = nil,
Prev = nil
}, ConnectionNode)
end
function Signal.new()
local self = setmetatable({}, Signal)
self._connectionsMap = {}
self._head = ConnectionNode.new(nil)
self._tail = self._head
self._debounce = false
return self
end
function Signal:Connect(callback)
local node = ConnectionNode.new(callback)
node.Prev = self._tail
self._tail.Next = node
self._tail = node
table.insert(self._connectionsMap, node)
function node:Disconnect()
if node.Connected then
node.Connected = false
node.Prev.Next = node.Next
if node.Next then
node.Next.Prev = node.Prev
else
self._tail = node.Prev
end
node.Next = nil
node.Prev = nil
end
end
return node
end
function Signal:Fire(...)
local args = {...}
local node = self._head.Next
while node do
if node.Connected then
local success, err = pcall(node.Callback, unpack(args))
if not success then
warn("Error in signal handler: " .. err)
end
end
node = node.Next
end
end
function Signal:DisconnectAll()
local node = self._head.Next
while node do
node.Connected = false
node = node.Next
end
self._head.Next = nil
self._tail = self._head
self._connectionsMap = {}
end
function Signal:FireDebounced(debounceTime, ...)
if not self._debounce then
self._debounce = true
self:Fire(...)
task.wait(debounceTime)
self._debounce = false
end
end
return Signal