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Enhancing the Narrator System
One key aspect I'd like to improve is the narrator system. Currently, the narrator is implemented as a kind of hack, lacking a proper structure within the game’s mechanics. The ideal approach would be to support NPCs without physical appearances, making it possible to integrate narrators more naturally into the game.
Right now, our system associates an AI-controlled agent with a traditional Skyrim actor (NPC with a physical presence). However, to create a true narrator system, we need a way to associate agents with bodiless actors—in other words, NPCs that exist without a 3D model or visible presence. This would allow for multiple narrators, internal monologues, or even disembodied voices interacting with the player.
To achieve this, we would need to:
Create invisible NPCs in the ESP that act as narrators.
Develop a method to associate these NPCs with AI agents, allowing the game to recognize them as functional entities.
Ensure flexibility, so multiple narrators or voices could be implemented—whether for storytelling or immersive roleplaying elements.
I lack the expertise to determine how to implement this within the game’s framework. Someone with modding experience could potentially guide us in creating a bodiless actor that integrates seamlessly with the system.
If this works, we could include a default "Narrator NPC" in the mod as an example. Players who want additional voices could create more of these NPCs, just as they would when adding a standard character to the game—only in this case, they would be non-physical entities.
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Enhancing the Narrator System
One key aspect I'd like to improve is the narrator system. Currently, the narrator is implemented as a kind of hack, lacking a proper structure within the game’s mechanics. The ideal approach would be to support NPCs without physical appearances, making it possible to integrate narrators more naturally into the game.
Right now, our system associates an AI-controlled agent with a traditional Skyrim actor (NPC with a physical presence). However, to create a true narrator system, we need a way to associate agents with bodiless actors—in other words, NPCs that exist without a 3D model or visible presence. This would allow for multiple narrators, internal monologues, or even disembodied voices interacting with the player.
To achieve this, we would need to:
I lack the expertise to determine how to implement this within the game’s framework. Someone with modding experience could potentially guide us in creating a bodiless actor that integrates seamlessly with the system.
If this works, we could include a default "Narrator NPC" in the mod as an example. Players who want additional voices could create more of these NPCs, just as they would when adding a standard character to the game—only in this case, they would be non-physical entities.
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