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This repository was archived by the owner on Feb 11, 2023. It is now read-only.
This repository was archived by the owner on Feb 11, 2023. It is now read-only.

Registering native functions with UnrealScript #8

@liquidev

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@liquidev

It should be possible to register new native functions using AByteInTime.UnrealEngine and then use them from UnrealScript.

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