Watch the pattern carefully — it will only appear for a short time.
-
After a brief mask, use the on-screen buttons or arrow keys to respond.
+
After it stops use the on-screen buttons or arrow keys to indicate which direction it moved.
Get 3 correct in a row to advance to a harder level.
Get 3 wrong in a row to drop back 2 levels.
@@ -35,14 +35,8 @@
How to Play
-
+
How to Play
-
A spinning wheel of guinea pigs will flash on screen briefly. One of them looks a little different — spot the odd
- one out before they disappear!
+
A set of guinea pigs spread around a circle will flash on screen briefly. Only one will look like the image
+ below. Select that guinea
+ pig in each round.
+
-
Watch the wheel carefully when it appears.
-
After the piggies vanish, click or tap the wedge where the different one was hiding.
-
Use arrow keys to navigate wedges and press Enter or Space to confirm.
-
Rounds get harder (more wedges, less time) as your score grows!
+
Watch the game play area carefully when it appears.
+
After the piggies vanish, click the wedge where the orange one was hiding.
+
Keyboard users can use arrow keys to navigate wedges and press Enter or Space to
+ confirm.
+
Rounds get harder (more piggies and less time) as you progress.
A grid of cards will flash open briefly — remember where the
- Primary image appears!
- After they flip back, click all three cards that showed the Primary image.
+ greyhound image below appears!
+ After they flip back, click all three cards that showed the image.
- Find this card — it appears three times each round:
+ Find this greyhound — it appears three times each round (and he likes the attention):
-
+
Watch closely while the cards are revealed.
-
After they flip face-down, click the three cards that showed the Primary image.
-
A wrong guess restarts the round after a brief delay — no partial credit.
-
Find all three to complete a round — complete 3 rounds in a row
- to advance to the next level with a larger grid and shorter reveal time!
-
Use Tab to move between cards and Enter or Space
+
After they flip face-down, click the three cards that showed the image above.
+
A wrong guess ends the round — there is no partial credit.
+
Find all three to complete a round successfully — successfully complete 3 rounds in a row
+ to advance to the next level with a larger grid and shorter reveal time.
+
Keyboard users can use Tab to move between cards and Enter or Space
to select.
Watch which circles briefly highlight — those are your targets.
+
Your goal is to track the selected balls as they move around the arena. Once they start to move all the balls are
+ the same so watch which circles briefly highlight — those are your targets.
-
Observe the highlighted circles during the marking phase.
-
Keep tracking the same circles as all move around the arena.
-
When movement stops, click each circle you believe was a target.
-
After selecting all targets the round is scored automatically.
+
Observe the highlighted balls at the beginning of each round.
+
Keep tracking the same ball as all move around the arena.
+
When movement stops, click each ball you believe was a target.
+
After selecting three targets the round is scored automatically.
+
As the game progresses, the number of balls and their speed will increase.
- Watch the images around the circle. One image is the target for this round,
- and it appears exactly three times.
+ A series of rabbit images will appear around the circular game play area. One image is the target
+ for this round; it appears exactly three times.
-
The target image is shown before each round starts.
-
Distractor images appear no more than two times each.
-
After playback, select the three circles where the target appeared.
-
The number of circles to choose from grows as the level increases.
+
Note the target image shown before each round starts in the top left corner.
+
Watch as a series of images appear around the circle, remember which three are the round's target image.
+
After they have all appeared, select the three circles where the target appeared.
+
The number of locations to choose from grows as the level increases, as does the speed of their display.
Get three correct rounds in a row to level up.
-
Higher levels show more distractors and reduce display time.
Press Space or click the image for every otter —
- except the no-go otter! Missing a go otter counts as wrong.
+ except the no-go fish! Missing a go otter counts as wrong.
diff --git a/app/games/otter-stop/manifest.json b/app/games/otter-stop/manifest.json
index 6312fbb..6911f2e 100644
--- a/app/games/otter-stop/manifest.json
+++ b/app/games/otter-stop/manifest.json
@@ -1,7 +1,7 @@
{
"id": "otter-stop",
"name": "Otter Stop",
- "description": "React fast to each otter — but freeze when the no-go otter appears. Train your inhibitory control at ever-increasing speeds.",
+ "description": "React fast to each otter — but freeze when the no-go fish appears. Train your inhibitory control at ever-increasing speeds.",
"version": "0.1.0",
"entryPoint": "index.js",
"thumbnail": "images/thumbnail.png",
diff --git a/app/games/otter-stop/tests/index.test.js b/app/games/otter-stop/tests/index.test.js
index fb0f338..2c5613e 100644
--- a/app/games/otter-stop/tests/index.test.js
+++ b/app/games/otter-stop/tests/index.test.js
@@ -372,12 +372,12 @@ describe('showImage()', () => {
expect(img.src).not.toContain('go/no-go');
});
- it('sets alt text to "No-go otter" for the no-go image', () => {
+ it('sets alt text to "No-go fish" for the no-go image', () => {
const container = buildContainer();
plugin.init(container);
showImage('no-go');
const img = container.querySelector('#os-stimulus-img');
- expect(img.alt).toBe('No-go otter');
+ expect(img.alt).toBe('No-go fish');
});
it('sets alt text to "Go otter" for a go image', () => {