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BR Notes / Game mode #157

@darkshade9

Description

@darkshade9

The 'blue':

  • Visually acts similar to water
    • "Inside" of the 'blue' your screen fills with a semi-transparent color
    • Players take damage similar to lava effects (though reduced and perhaps has its own pain sound)?
    • The further along the game is, the harsher the blue
    • "Inside" of the sphere (EFX_HOLOGRAM) looking 'into' the 'blue' has the same effect as looking at water, semi-transparent
  • The extent of the 'blue' shrinks on intervals just like other BR games.

The map:

  • Would require a new map built specifically for this purpose, a significantly larger, open map
  • Create a new map entity, or reuse an existing one, to be the focal point?
  • At map load, one of these entities is randomly selected to be the focal point of the 'blue'. The 'blue' shrinks until it is 0 and any remaining players will feel the effects of the 'blue' unless they eliminate their competition

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