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MainWindow.py
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257 lines (203 loc) · 9.18 KB
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import datetime
import os
from PyQt5 import QtWidgets
import chess
from Statistics import Statistics
from StatisticsWindow import StatisticsWindow
from BoardWidget import BoardWidget
from NewGameDialog import NewGameDialog
from ChessClock import ChessClock
from config import RES_DIR, DB_PATH, resourcePath
import uiFiles.MainWindowUi as MainWindowUi
class MainWindow(QtWidgets.QMainWindow, MainWindowUi.Ui_mainWindow):
def __init__(self, parent=None):
super().__init__(parent)
self.statistics = Statistics(resourcePath(DB_PATH))
self.setupUi(self)
self.initUi()
def initUi(self):
self.actionNewGame.triggered.connect(self.newGame)
self.actionSeeStatistics.triggered.connect(self.openStatisticsWindow)
self.board = BoardWidget(self)
self.board.move(5, 30)
self.board.gameEnded.connect(self.gameEnded)
self.board.moveMade.connect(self.inGameUpdate)
self.firstPlayerSurrenderBtn.clicked.connect(self.surrender)
self.firstPlayerOfferDrawBtn.clicked.connect(self.offerDraw)
self.secondPlayerSurrenderBtn.clicked.connect(self.surrender)
self.secondPlayerOfferDrawBtn.clicked.connect(self.offerDraw)
self.firstPlayerClock = ChessClock(self)
self.firstPlayerClock.timeIsOver.connect(self.timeIsOver)
self.rightColumnLayout.addWidget(self.firstPlayerClock, 3, 1)
self.secondPlayerClock = ChessClock(self)
self.secondPlayerClock.timeIsOver.connect(self.timeIsOver)
self.rightColumnLayout.addWidget(self.secondPlayerClock, 0, 1)
def newGame(self):
gameStarted = self.board.isGameStarted()
if gameStarted is True:
force = QtWidgets.QMessageBox\
.question(self,
"",
"""Do you really want to start new game?
This game is not ended.""",
QtWidgets.QMessageBox.Yes |
QtWidgets.QMessageBox.No)
if force != QtWidgets.QMessageBox.Yes:
return
self.newGameDialog = NewGameDialog(self.statistics, self)
dataEnterSuccessful = self.newGameDialog.exec()
if dataEnterSuccessful == 0:
return
self.firstPlayer = self.newGameDialog.getFirstPlayerData()
self.secondPlayer = self.newGameDialog.getSecondPlayerData()
timerData = self.newGameDialog.getTimerData()
self.countTime = timerData[0]
if self.countTime:
self.firstPlayerClock.setTime(timerData[1])
self.secondPlayerClock.setTime(timerData[1])
self.firstPlayerNickname.setText(self.firstPlayer[1])
self.secondPlayerNickname.setText(self.secondPlayer[1])
self.movesList.clear()
self.actionSeeStatistics.setEnabled(False)
self.board.startGame()
def updateClocks(self):
if self.countTime is False:
return
if self.board.getCurrentTurn() == chess.WHITE:
self.secondPlayerClock.stop()
self.firstPlayerClock.start()
else:
self.firstPlayerClock.stop()
self.secondPlayerClock.start()
def inGameUpdate(self, move):
self.firstPlayerSurrenderBtn.setEnabled(True)
self.secondPlayerSurrenderBtn.setEnabled(True)
self.updateClocks()
if self.board.getCurrentTurn() == chess.WHITE:
self.firstPlayerOfferDrawBtn.setEnabled(True)
self.secondPlayerOfferDrawBtn.setEnabled(False)
else:
self.firstPlayerOfferDrawBtn.setEnabled(False)
self.secondPlayerOfferDrawBtn.setEnabled(True)
self.firstPlayerOfferDrawBtn.setText("Offer a draw")
self.secondPlayerOfferDrawBtn.setText("Offer a draw")
movesQuantity = self.board.getMovesQuantity()
self.movesList.addItem(f"{movesQuantity}. {move.uci()}")
self.movesList.scrollToBottom()
def updateStatistics(self, result):
firstPlayerStats = self.statistics.getPlayersData(self.firstPlayer[0],
("games_played",
"games_won",
"games_draw",
"games_lost"))
firstPlayerStats = list(firstPlayerStats)
secondPlayerStats = self.statistics.getPlayersData(self.secondPlayer[0],
("games_played",
"games_won",
"games_draw",
"games_lost"))
secondPlayerStats = list(secondPlayerStats)
firstPlayerStats[0] += 1
secondPlayerStats[0] += 1
if result == "1-0":
firstPlayerStats[1] += 1
secondPlayerStats[3] += 1
elif result == "1/2-1/2":
firstPlayerStats[2] += 1
secondPlayerStats[2] += 1
else:
firstPlayerStats[3] += 1
secondPlayerStats[1] += 1
self.statistics.updatePlayersData(self.firstPlayer[0],
zip(("games_played",
"games_won",
"games_draw",
"games_lost"),
firstPlayerStats))
self.statistics.updatePlayersData(self.secondPlayer[0],
zip(("games_played",
"games_won",
"games_draw",
"games_lost"),
secondPlayerStats))
def gameEnded(self, result):
self.firstPlayerClock.stop()
self.secondPlayerClock.stop()
self.firstPlayerOfferDrawBtn.setEnabled(False)
self.firstPlayerOfferDrawBtn.setText("Offer a draw")
self.firstPlayerSurrenderBtn.setEnabled(False)
self.secondPlayerOfferDrawBtn.setEnabled(False)
self.secondPlayerOfferDrawBtn.setText("Offer a draw")
self.secondPlayerSurrenderBtn.setEnabled(False)
self.actionSeeStatistics.setEnabled(True)
self.movesList.addItem(result)
self.movesList.scrollToBottom()
self.updateStatistics(result)
saveResult, filename = self.savePGN()
if saveResult:
self.movesList.addItem("Game PGN was saved in")
self.movesList.addItem(filename)
else:
self.movesList.addItem("Game PGN wasn't saved")
def offerDraw(self):
if self.sender().text() == "Offer a draw":
"""Check if draw can be claimed without opponent approval"""
if self.board.isDrawPossibleWithoutOpponentApproval():
self.board.draw()
else:
if self.sender() is self.firstPlayerOfferDrawBtn:
self.firstPlayerOfferDrawBtn.setEnabled(False)
self.secondPlayerOfferDrawBtn.setEnabled(True)
self.secondPlayerOfferDrawBtn.setText("Approve a draw")
else:
self.secondPlayerOfferDrawBtn.setEnabled(False)
self.firstPlayerOfferDrawBtn.setEnabled(True)
self.firstPlayerOfferDrawBtn.setText("Approve a draw")
else:
self.board.draw()
def surrender(self):
if self.sender() is self.firstPlayerSurrenderBtn:
self.board.forceLose(chess.WHITE)
else:
self.board.forceLose(chess.BLACK)
def timeIsOver(self):
if self.firstPlayerClock.getTime() == 0:
if self.board.hasInsufficientMaterial(chess.BLACK):
self.board.draw()
else:
self.board.forceLose(chess.WHITE)
else:
if self.board.hasInsufficientMaterial(chess.WHITE):
self.board.draw()
else:
self.board.forceLose(chess.BLACK)
def openStatisticsWindow(self):
self.statisticsWindow = StatisticsWindow(self.statistics, self)
self.statisticsWindow.show()
def genPGN(self):
game = self.board.getGame()
game.headers["Date"] = datetime.datetime.now().strftime("%y.%m.%d")
game.headers["White"] = self.firstPlayer[1]
game.headers["Black"] = self.secondPlayer[1]
return str(game)
def savePGN(self, auto=True):
if auto:
curTime = datetime.datetime.now().strftime("%y-%m-%d-%H:%M:%S")
if os.path.exists(RES_DIR) is False:
try:
os.mkdir(RES_DIR)
except PermissionError:
return 0, ""
filePath = f"{RES_DIR}{curTime}-\
{self.firstPlayer[1]}-{self.secondPlayer[1]}.pgn"
else:
# TODO
pass
pgn = self.genPGN()
try:
file = open(filePath, 'w')
file.write(pgn)
file.close()
return 1, filePath
except PermissionError:
return 0, ""