Currently, sequences are regenerated whenever a parameter is changed. For sequence generators which have some randomness as an input, this means that they change dramatically on each parameter change. This makes it impossible to generate a sequence and iterate upon it. For example, by cutting a 16-step sequence down to 8 steps.
It should be possible to control when regeneration happens and which elements are randomised. Some example scenarios:
- Randomise only melody notes
- Randomise groove (step velocities)
- Randomise everything to start a new idea
- Randomise only one parameter
Probably this could work as follows:
- Go to the Melody page, press the
[RAND] button
- Go to the Groove page, press
[RAND]
- Long-press
[RAND]
- Hold
[RAND] and tweak the encoder for the param(s) you want to randomise
Currently, sequences are regenerated whenever a parameter is changed. For sequence generators which have some randomness as an input, this means that they change dramatically on each parameter change. This makes it impossible to generate a sequence and iterate upon it. For example, by cutting a 16-step sequence down to 8 steps.
It should be possible to control when regeneration happens and which elements are randomised. Some example scenarios:
Probably this could work as follows:
[RAND]button[RAND][RAND][RAND]and tweak the encoder for the param(s) you want to randomise