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ModInit.cs
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113 lines (87 loc) · 4.17 KB
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using System;
using System.Reflection;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using PracticeMakesPerfect.Framework;
namespace PracticeMakesPerfect
{
public static class ModInit
{
public static Logger modLog;
public static string modDir;
public static Settings modSettings;
public const string HarmonyPackage = "us.tbone.PracticeMakesPerfect";
public static void Init(string directory, string settingsJSON)
{
modDir = directory;
modLog = new Logger(modDir, "bigPMPin", true);
try
{
using (var reader = new StreamReader($"{modDir}/settings.json"))
{
var jsData = reader.ReadToEnd();
ModInit.modSettings = JsonConvert.DeserializeObject<Settings>(jsData);
}
}
catch (Exception ex)
{
Logger.LogException(ex);
ModInit.modSettings = new Settings();
}
//HarmonyInstance.DEBUG = true;
ModInit.modLog.LogMessage($"Initializing PracticeMakesPerfect - Version {typeof(Settings).Assembly.GetName().Version}");
if (modSettings.enableSpecializations)
{
SpecManager.ManagerInstance.Initialize();
SpecHolder.HolderInstance.Initialize();
}
//var harmony = HarmonyInstance.Create(HarmonyPackage);
//harmony.PatchAll(Assembly.GetExecutingAssembly());
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), HarmonyPackage);
}
}
public class Settings
{
public bool enableLogging = true;
public bool enableSpecializations = true;
public bool useMissionXPforBonus = true;
public float bonusXP_MissionMechKills = 0.05f;
public float bonusXP_MissionOtherKills = 0.025f;
public int bonusXP_MechKills = 100;
public int bonusXP_OtherKills = 50;
public float bonusXP_StrDamageMult = 0.0f;
public float bonusXP_ArmDamageMult = 0.0f;
public int bonusXP_CAP = -1;
public bool activeProbeXP_PerTarget = false;
public int activeProbeXP = 25;
public int sensorLockXP = 25;
public float missionXPEffects = 0.05f;
public float missionXPeffectBonusDivisor = 1000000f;
public Dictionary<string, int> reUseRestrictedbonusEffects_XP = new Dictionary<string, int>();
public Dictionary<string, int> degradingbonusEffects_XP = new Dictionary<string, int>();
public Dictionary<string, int> bonusEffects_XP = new Dictionary<string, int>();
public float AMSKillsXP = 0f;
public int MaxOpForSpecializations = 0;
public bool OpForTiersCountTowardMax = false;
public int MaxMissionSpecializations = 0;
public bool MissionTiersCountTowardMax = false;
public bool TaggedOpforSpecsCountTowardMax = false;
public bool TaggedMissionSpecsCountTowardMax = false;
public int MissionSpecSuccessRequirement = 0; //0 = no req, 1 = GoodFaith, 2 = SuccessOnly
public List<string> WhiteListOpFor= new List<string>();
public List<string> WhiteListMissions= new List<string>();
public List<OpForSpec> OpForSpecList = new List<OpForSpec>();
public List<OpForSpec> OpForDefaultList = new List<OpForSpec>();
public List<MissionSpec> MissionSpecList = new List<MissionSpec>();
public List<MissionSpec> MissionDefaultList = new List<MissionSpec>();
public Dictionary<string, List<string>> taggedOpForSpecs = new Dictionary<string, List<string>>();
public Dictionary<string, List<string>> taggedMissionSpecs = new Dictionary<string, List<string>>();
public List<StratCom> StratComs = new List<StratCom>();
public string dummyOpForStat = "dummyOpForStat";
public string argoUpgradeToReset = null;
public bool removeDeprecated = false;
public bool DebugCleaning = false;
public Dictionary<string, List<string>> OpforSubfactionsMap = new Dictionary<string, List<string>>(); // key is "parent" faction, values are "subfactions"
}
}