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DataExtraction.py
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389 lines (293 loc) · 17.7 KB
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import pandas as pd
import os
from sqlalchemy import create_engine
import sqlite3
import time
import numpy as np
import matplotlib.pyplot as plt
from shapely.geometry import Polygon
import itertools
from rdp import rdp
def angle(directions):
"""Return the angle between vectors
"""
vec2 = directions[1:]
vec1 = directions[:-1]
norm1 = np.sqrt((vec1 ** 2).sum(axis=1))
norm2 = np.sqrt((vec2 ** 2).sum(axis=1))
cos = (vec1 * vec2).sum(axis=1) / (norm1 * norm2)
return np.arccos(cos)
def df2sqlite_v2(dataframe, db_name):
disk_engine = create_engine('sqlite:///' + db_name + '.db')
dataframe.to_sql(db_name, disk_engine, if_exists='replace', chunksize=1000)
"""Bundan onceki !!!! Bunu unutma updated_stats V3 icin bunu yapmak daha dogru olabilir. Dont know the difference
# dataframe.to_sql(db_name, disk_engine ,if_exists='append')"""
def convert_csvgames_to_sqlite(gameIds):
for gameId in gameIds:
file_string = "data/tracking_gameId_" + str(gameId) + ".csv"
print(file_string)
df2sqlite_v2(pd.read_csv(file_string), str(gameId))
def personnel_abbrevation(data):
for i in data.index:
off_personnel = data.at[i, "personnel.offense"]
positions = off_personnel.split(',')
rb_and_te = (positions[:2])
assert len(rb_and_te) == 2
number_of_rb = rb_and_te[0].strip().split(' ')[0]
number_of_te = rb_and_te[1].strip().split(' ')[0]
data.at[i, "personnel.offense"] = number_of_rb + number_of_te
print("ali")
print("stop")
return data
class NFLRouteVisualizer(object):
def __init__(self, plays_database):
conn = sqlite3.connect(plays_database)
start_time = time.time()
self.pass_plays = pd.read_sql_query("SELECT * FROM plays WHERE PassResult IS NOT NULL", conn)
self.run_plays = pd.read_sql_query("SELECT * FROM plays WHERE PassResult IS NULL", conn)
conn_players = sqlite3.connect("players.db")
conn_games = sqlite3.connect("games.db")
self.games = pd.read_sql_query('SELECT * FROM games', conn_games)
self.players = pd.read_sql_query('SELECT * FROM players', conn_players)
self.gameIds = list(self.games.gameId.unique())
conn_game1 = sqlite3.connect("2017090700.db")
self.game1 = pd.read_sql_query("SELECT * FROM '2017090700'", conn_game1)
self.gameId = '2017090700'
print(len(self.game1))
self.game_pass_plays_ids = []
self.player_trajectory_dict = {}
# convert_csvgames_to_sqlite(gameIds) # one time only
def pass_plays_in_a_game(self):
current_game_id = list(self.game1.gameId)[0]
pass_plays_in_game = self.pass_plays.loc[self.pass_plays.gameId == current_game_id]
self.game_pass_plays_ids = list(pass_plays_in_game.playId)
pass_play_tracking_data = self.game1.loc[self.game1['playId'].isin(self.game_pass_plays_ids)]
game1_pass_plays_tracking_data = pd.merge(pass_play_tracking_data, pass_plays_in_game, on=['playId'])
game1_pass_plays_tracking_data = pd.merge(game1_pass_plays_tracking_data,
self.players[['nflId', 'PositionAbbr']], on='nflId', how='left')
print("total game tracking data row number is {}".format(len(game1_pass_plays_tracking_data)))
print(game1_pass_plays_tracking_data.columns)
return game1_pass_plays_tracking_data
def visualize_all_passing_plays(self, data):
counter = 0
print(self.game_pass_plays_ids)
for play_id in [724, 2317, 2756, 4251]:
print("Play id is {}".format(play_id))
receiver_data = self.get_receivers_in_a_play(data, play_id)
if receiver_data['PassResult'].unique()[0] == 'S':
continue
if 'pass_forward' not in receiver_data['event'].unique():
continue
opposing_direction = self.trajectory_calculator(receiver_data, play_id)
counter = counter + 1
print("Play Counter is {}".format(counter))
self.turning_point_identifier(play_id, opposing_direction)
def get_receivers_in_a_play(self, data, pass_play_Id):
receivers = ['WR', 'TE', 'RB']
# go over each pass play and identify the receivers, running backs and tight ends
current_play = data.loc[data['playId'] == pass_play_Id]
print("data points for current play : {}".format(len(current_play)))
receivers_of_current_play = current_play.loc[
np.logical_or(current_play['PositionAbbr'].isin(receivers), current_play['team'] == 'ball')].reset_index(
drop=True)
# receivers_of_current_play.to_csv('receivers.csv')
print("data points for receivers in current play : {}".format(len(receivers_of_current_play)))
return receivers_of_current_play
def trajectory_calculator(self, data, play_id):
player_list = list(data['displayName'].unique())
single_player = data.iloc[0]
football = data.loc[data['displayName'] == 'football']
player_starting_x = single_player[['x']].unique()[0]
ball_starting_x = football[['x']].iloc[0].unique()[0]
opposing_direction = False
if ball_starting_x > player_starting_x:
opposing_direction = True
for player in player_list:
player_play_data = data.loc[data['displayName'] == player]
player_xy_data = player_play_data[['x', 'y', 'dir', 'event', 'frame.id']].reset_index(drop=True)
# General Play information
play_data = player_play_data[
['down', 'yardsToGo', 'possessionTeam', 'yardlineSide', 'yardlineNumber', 'personnel.offense',
'PassResult', 'playDescription', 'team', 'PositionAbbr']].iloc[0]
play_data['receiver_set'] = ""
if player != 'football':
# start tracking data from the ball snap frame
event_values = player_xy_data['event'].unique()
ballsnap_frame_index = int(player_xy_data.index[player_xy_data['event'] == 'ball_snap'][0])
if 'pass_shovel' in event_values:
pass_arrived_frame_index = int(player_xy_data.index[player_xy_data['event'] == 'pass_shovel'][0])
else:
pass_arrived_frame_index = int(
player_xy_data.index[player_xy_data['event'] == 'pass_forward'][0]) + 20
frame_id = player_xy_data[player_xy_data['event'] == 'pass_forward']
# print(int(frame_id['frame.id']))
# get the adjusted frame that pass was thrown
pass_forward_adjusted_frame_index = pass_arrived_frame_index - 10 - ballsnap_frame_index
# Start trajectory data from ball snap
player_xy_data_post_snap = player_xy_data.iloc[ballsnap_frame_index:pass_arrived_frame_index]
if opposing_direction:
updated_x = np.negative(player_xy_data_post_snap['x'])
updated_y = np.negative(player_xy_data_post_snap['y'])
trajectory = np.column_stack((updated_x, player_xy_data_post_snap['y']))
self.player_trajectory_dict[player, play_id] = [trajectory,
updated_x,
player_xy_data_post_snap['y'],
np.asarray(player_xy_data_post_snap['dir']),
pass_forward_adjusted_frame_index, play_data]
else:
trajectory = np.column_stack((player_xy_data_post_snap['x'], player_xy_data_post_snap['y']))
self.player_trajectory_dict[player, play_id] = [trajectory,
np.asarray(player_xy_data_post_snap['x']),
np.asarray(player_xy_data_post_snap['y']),
np.asarray(player_xy_data_post_snap['dir']),
pass_forward_adjusted_frame_index, play_data]
else:
if opposing_direction:
updated_x = np.negative(player_xy_data['x'])
trajectory = np.column_stack((updated_x, player_xy_data['y']))
self.player_trajectory_dict[tuple([player, play_id])] = [trajectory,
updated_x,
player_xy_data['y'],
np.asarray(player_xy_data['dir']), 0,
play_data]
else:
trajectory = np.column_stack((player_xy_data['x'], player_xy_data['y']))
self.player_trajectory_dict[tuple([player, play_id])] = [trajectory,
np.asarray(player_xy_data['x']),
np.asarray(player_xy_data['y']),
np.asarray(player_xy_data['dir']), 0,
play_data]
return opposing_direction
def turning_point_identifier(self, play_id, opposing_direction):
print("ali")
print("stop")
fig = plt.figure()
color_array = ["grey", "orange", "green", "blue", 'brown', 'black', 'yellow']
ball = self.player_trajectory_dict[tuple(['football', play_id])]
possible_ball_points = np.asarray([23.36, 26.66335, 29.9667])
ball_starting_x = ball[1][0]
ball_starting_y = ball[2][0]
ball_point = possible_ball_points[(np.abs(possible_ball_points - ball_starting_y)).argmin()]
ball_starting_np = np.column_stack((ball_starting_x, ball_starting_y))
right_side_receivers = []
left_side_receivers = []
# the first for loop takes the ball as the origin on the graph and recalculates trajectories of players
for i, (k, v) in enumerate(self.player_trajectory_dict.items()):
player_name, p_id = k
trajectory, x, y, direction, pass_thrown_frame, play_data = v
if player_name != 'football':
new_x = [ball_starting_x - i for i in x]
if opposing_direction:
new_y = [(ball_starting_y - i) for i in y]
else:
new_y = [-(ball_starting_y - i) for i in y]
new_trajectory = np.column_stack((new_x, new_y))
self.player_trajectory_dict[k] = [new_trajectory, new_x, new_y, direction, pass_thrown_frame, play_data]
# Add Running Back to both sides
if play_data[['PositionAbbr']].unique()[0] == 'RB':
left_side_receivers.append(
[player_name, p_id, new_trajectory, new_x, new_y, direction, pass_thrown_frame, play_data])
right_side_receivers.append(
[player_name, p_id, new_trajectory, new_x, new_y, direction, pass_thrown_frame, play_data])
else:
if new_y[0] > 0:
left_side_receivers.append(
[player_name, p_id, new_trajectory, new_x, new_y, direction, pass_thrown_frame, play_data])
else:
right_side_receivers.append(
[player_name, p_id, new_trajectory, new_x, new_y, direction, pass_thrown_frame, play_data])
else:
self.player_trajectory_dict[k] = [[0], [0], np.asarray([0, 0]), 0, 0, play_data]
# first_route = right_side_receivers[0][2]
# second_route = right_side_receivers[1][2]
# first_route = tuple(map(tuple, first_route))
# second_route = tuple(map(tuple, second_route))
# print(type(first_route))
# print(type(list(second_route)))
# route1[2] [route1[2][:, 0] > 0 & (route1[2[:, 0] > -5)]
right_side_route_intersection_matrix = [
[route1[0], route2[0],
Polygon(route1[2][(5 > route1[2][:, 0]) & (route1[2][:, 0] > 0)]).intersects(
Polygon(route2[2][(5 > route2[2][:, 0]) & (route2[2][:, 0] > 0)]))] for
(route1, route2) in itertools.combinations(right_side_receivers, 2) if
len(route1[2][(5 > route1[2][:, 0]) & (route1[2][:, 0] > 0)]) > 2 and len(
route2[2][(5 > route2[2][:, 0]) & (route2[2][:, 0] > 0)]) > 2]
left_side_route_intersection_matrix = [
[route1[0], route2[0],
Polygon(route1[2][(5 > route1[2][:, 0]) & (route1[2][:, 0] > 0)]).intersects(
Polygon(route2[2][(5 > route2[2][:, 0]) & (route2[2][:, 0] > 0)]))] for
(route1, route2) in itertools.combinations(left_side_receivers, 2) if
len(route1[2][(5 > route1[2][:, 0]) & (route1[2][:, 0] > 0)]) > 2 and len(
route2[2][(5 > route2[2][:, 0]) & (route2[2][:, 0] > 0)]) > 2]
""" for (route1, route2) in itertools.combinations(left_side_receivers, 2):
print(len(route1[2][route1[2][:, 0] > 0]))
print(route1[2][route1[2][:, 0] > 0])
print(len(route2[2][route2[2][:, 0] > 0]))
print(route2[2][route2[2][:, 0] > 0])"""
possible_route_intersection_on_left = [matrixpoint[2] for matrixpoint in left_side_route_intersection_matrix]
possible_route_intersection_on_right = [matrixpoint[2] for matrixpoint in right_side_route_intersection_matrix]
# If there are no intersecting routes on the play, stop the method execution
# if True not in possible_route_intersection_on_left and True not in possible_route_intersection_on_right:
# self.player_trajectory_dict.clear() # Clear all the previous plays
# return
plt.axvline(x=0, linestyle='dashed', label="Line of Scrimmage")
for i, (k, v) in enumerate(self.player_trajectory_dict.items()):
player_name, play_id = list(k)
print(k)
# print("player name: {}".format(player_name))
ax = fig.add_subplot(111)
trajectory, x, y, direction, pass_thrown_frame, play_data = v
if player_name == 'football':
ax.plot(x[0], y[0], color='black', marker="8", label='Football', markersize=8)
else:
# print(trajectory.shape)
simplified_trajectory = rdp(trajectory, epsilon=1)
sx, sy = simplified_trajectory.T
# Visualize trajectory and its simplified version.
# Define a minimum angle to treat change in direction
# as significant (valuable turning point).
min_angle = np.pi / 40.0 # np.pi = 180 degrees
# Compute the direction vectors on the simplified_trajectory.
directions = np.diff(simplified_trajectory, axis=0)
theta = angle(directions)
# Select the index of the points with the greatest theta.
# Large theta is associated with greatest change in direction.
idx = np.where(theta > min_angle)[0] + 1
# Visualize valuable turning points on the simplified trajectory.
ax.plot(x[0], y[0], color='black', marker="x")
# ax.plot(plt.axes().axhline(linewidth=4, color='r'))
ax.plot(x, y, color=color_array[i], label=k) # str(k) + ' ' + self.gameId)
# ax.plot(sx, sy, color=color_array[i], label=k)
tpointsx = (sx[idx])
tpointsy = (sy[idx])
if i == 0:
ax.plot(sx[idx], sy[idx], 'ro', markersize=4, label='Turning points')
ax.plot(np.asarray(x)[pass_thrown_frame], np.asarray(y)[pass_thrown_frame], color='black',
marker="X", label='pass thrown')
else:
# ax.text(15, -25, play_data['playDescription'], fontsize=6)
print(play_data['playDescription'])
ax.plot(sx[idx], sy[idx], 'ro', markersize=4)
ax.plot(np.asarray(x)[pass_thrown_frame], np.asarray(y)[pass_thrown_frame], color='black',
marker="X")
ax.set_xlabel("X")
ax.set_ylabel("Y")
ax.set_ylim(bottom=ball_starting_y, top=0 - (53.3 - ball_starting_y))
# ax.axhline(y= 0,xmin = -1.5,xmax = 1.5,linestyle='dashed')
# ax.margins(x=0)
ax.legend(loc='best', prop={'size': 5})
plt.plot((-0.5, 0.5), (0, 0), linestyle='dashed', color='black', label='hash left')
plt.show()
fig.savefig(str(play_id) + '.png')
# plt.savefig(str(play_id) + '.png', bbox_inches='tight')
self.player_trajectory_dict.clear()
DE = NFLRouteVisualizer("plays.db")
pass_plays_data = DE.pass_plays_in_a_game() # all pass plays in a game
pass_plays_data = personnel_abbrevation(pass_plays_data) # adds position abbrevation to the data
# For each play extract receiver tracking data
DE.visualize_all_passing_plays(pass_plays_data)
# receivers_tracking_data = DE.get_receivers_in_a_play(pass_plays_data, 2756) # give play as an example
# For each receiver, create their trajectory for that play from ball snap to pass caught frames
# DE.trajectory_calculator(receivers_tracking_data)
# Identify the turning points in their routes
# DE.turning_point_identifier()