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sound_pool.py
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709 lines (674 loc) · 22 KB
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from . import sound, sound_positioning
from math import radians
class SoundPoolItem:
def __init__(self, **kwargs):
self.handle = sound.Sound()
self.filename = kwargs.get("filename", "")
self.x = kwargs.get("x", 0)
self.y = kwargs.get("y", 0)
self.z = kwargs.get("z", 0)
self.looping = kwargs.get("looping", 0)
self.pan_step = kwargs.get("pan_step", 0)
self.volume_step = kwargs.get("volume_step", 0)
self.behind_pitch_decrease = kwargs.get("behind_pitch_decrease", 0)
self.start_pan = kwargs.get("start_pan", 0)
self.start_volume = kwargs.get("start_volume", 0)
self.start_pitch = kwargs.get("start_pitch", 0)
self.start_offset = kwargs.get("start_offset", 0)
self.upper_range = kwargs.get("upper_range", 0)
self.lower_range = kwargs.get("lower_range", 0)
self.left_range = kwargs.get("left_range", 0)
self.right_range = kwargs.get("right_range", 0)
self.backward_range = kwargs.get("backward_range", 0)
self.forward_range = kwargs.get("forward_range", 0)
self.looping = kwargs.get("looping", False)
self.is_3d = kwargs.get("is_3d", False)
self.stationary = kwargs.get("stationary", False)
self.persistent = kwargs.get("persistent", False)
self.paused = kwargs.get("paused", False)
def reset(self):
self.__init__()
def update(self, listener_x, listener_y, listener_z, rotation, max_distance):
if max_distance > 0 and self.looping:
total_distance = self.get_total_distance(listener_x, listener_y, listener_z)
if total_distance > max_distance and self.handle.handle != None:
self.handle.close()
return
if total_distance <= max_distance and self.handle.handle == None:
try:
self.handle.load(self.filename)
# Logic fix, no looping or crashing of any sort will occur anymore
if not self.handle.handle:
self.__init__()
return
except:
return
if self.handle.handle.position > 0:
self.handle.handle.position = self.start_offset
self.update_listener_position(
listener_x, listener_y, listener_z, radians(rotation)
)
if not self.paused:
self.handle.play_looped()
return
self.update_listener_position(
listener_x, listener_y, listener_z, radians(rotation)
)
def update_listener_position(self, listener_x, listener_y, listener_z, rotation):
if self.handle.handle == None:
return
if self.stationary:
return
delta_left = self.x - self.left_range
delta_right = self.x + self.right_range
delta_backward = self.y - self.backward_range
delta_forward = self.y + self.forward_range
delta_upper = self.z + self.upper_range
delta_lower = self.z - self.lower_range
True_x = listener_x
True_y = listener_y
True_z = listener_z
if not self.is_3d:
if listener_x >= delta_left and listener_x <= delta_right:
sound_positioning.position_sound_custom_1d(
self.handle,
listener_x,
listener_x,
self.pan_step,
self.volume_step,
self.start_pan,
self.start_volume,
)
return
if listener_x < delta_left:
sound_positioning.position_sound_custom_1d(
self.handle,
listener_x,
delta_left,
self.pan_step,
self.volume_step,
self.start_pan,
self.start_volume,
)
if listener_x > delta_right:
sound_positioning.position_sound_custom_1d(
self.handle,
listener_x,
delta_right,
self.pan_step,
self.volume_step,
self.start_pan,
self.start_volume,
)
return
if listener_x < delta_left:
True_x = delta_left
elif listener_x > delta_right:
True_x = delta_right
if listener_y < delta_backward:
True_y = delta_backward
elif listener_y > delta_forward:
True_y = delta_forward
if listener_z < delta_lower:
True_z = delta_lower
elif listener_z > delta_upper:
True_z = delta_upper
sound_positioning.position_sound_custom_3d(
self.handle,
listener_x,
listener_y,
listener_z,
True_x,
True_y,
True_z,
rotation,
self.pan_step,
self.volume_step,
self.behind_pitch_decrease,
self.start_pan,
self.start_volume,
self.start_pitch,
)
def get_total_distance(self, listener_x, listener_y, listener_z):
if self.stationary:
return 0
delta_left = self.x - self.left_range
delta_right = self.x + self.right_range
delta_backward = self.y - self.backward_range
delta_forward = self.y + self.forward_range
delta_lower = self.z - self.lower_range
delta_upper = self.z + self.upper_range
True_x = listener_x
True_y = listener_y
True_z = listener_z
distance = 0
if not self.is_3d:
if listener_x >= delta_left and listener_x <= delta_right:
return distance
if listener_x < delta_left:
distance = delta_left - listener_x
if listener_x > delta_right:
distance = listener_x - delta_right
return distance
if listener_x < delta_left:
True_x = delta_left
elif listener_x > delta_right:
True_x = delta_right
if listener_y < delta_backward:
True_y = delta_backward
elif listener_y > delta_forward:
True_y = delta_forward
if listener_z < delta_lower:
True_z = delta_lower
elif listener_z > delta_upper:
True_z = delta_upper
if listener_x < True_x:
distance = True_x - listener_x
if listener_x > True_x:
distance = listener_x - True_x
if listener_y < True_y:
distance += True_y - listener_y
if listener_y > True_y:
distance += listener_y - True_y
if listener_z < True_z:
distance += True_z - listener_z
if listener_z > True_z:
distance += listener_z - True_z
return distance
class SoundPool:
def __init__(
self, max_distance=70, pan_step=20.0, volume_step=2.0, behind_pitch_decrease=4.0
):
self.max_distance = max_distance
self.pan_step = pan_step
self.volume_step = volume_step
self.behind_pitch_decrease = behind_pitch_decrease
self.items = []
self.last_listener_x = 0
self.last_listener_y = 0
self.last_listener_z = 0
self.last_rotation = 0
self.clean_frequency = 3
def play_stationary(self, filename, looping=False, persistent=False):
return self.play_stationary_extended(
filename, looping, 0, 0, 0, 100, persistent
)
def play_stationary_extended(
self,
filename,
looping,
offset,
start_pan,
start_volume,
start_pitch,
persistent=False,
):
self.clean_frequency -= 1
if self.clean_frequency <= 0:
self.clean_unused()
s = SoundPoolItem(
filename=filename,
looping=looping,
start_offset=offset,
start_pan=start_pan,
start_volume=start_volume,
start_pitch=start_pitch,
persistent=persistent,
stationary=True,
)
try:
s.handle.load(filename)
except:
s.reset()
return -1
if s.start_offset > 0:
s.handle.position = s.start_offset
if start_pan != 0.0:
s.handle.pan = start_pan
if start_volume < 0.0:
s.handle.volume = start_volume
s.handle.pitch = start_pitch
if looping == True:
s.handle.play_looped()
else:
s.handle.play()
self.items.append(s)
return s
def play_1d(self, filename, listener_x, sound_x, looping, persistent=False):
return self.play_extended_1d(
filename, listener_x, sound_x, 0, 0, looping, 0, 0, 0, 100, persistent
)
def play_extended_1d(
self,
filename,
listener_x,
sound_x,
left_range,
right_range,
looping,
offset,
start_pan,
start_volume,
start_pitch,
persistent=False,
):
self.clean_frequency -= 1
if self.clean_frequency <= 0:
self.clean_unused()
s = SoundPoolItem(
filename=filename,
x=sound_x,
looping=looping,
stationary=True,
start_pan=start_pan,
start_volume=start_volume,
start_pitch=start_pitch,
persistent=persistent,
pan_step=self.pan_step,
volume_step=self.volume_step,
behind_pitch_decrease=0.0,
left_range=left_range,
right_range=right_range,
backward_range=0,
forward_range=0,
is_3d=False,
start_offset=offset,
)
if (
self.max_distance > 0
and s.get_total_distance(listener_x, 0, 0) > self.max_distance
):
if not looping:
s.reset()
return -2
else:
self.last_listener_x = listener_x
s.handle.pitch = start_pitch
s.update(self.listener_x, 0, 0, 0, self.max_distance)
self.items.append(s)
return s
try:
s.handle.load(filename)
except:
s.reset()
return -1
if s.start_offset > 0:
s.handle.position = s.start_offset
s.handle.pitch = start_pitch
self.last_listener_x = listener_x
s.update(listener_x, 0, 0, 0, self.max_distance)
if looping:
s.handle.play_looped()
else:
s.handle.play()
self.items.append(s)
return s
def play_2d(
self,
filename,
listener_x,
listener_y,
sound_x,
sound_y,
looping,
persistent=False,
):
return self.play_extended_2d(
filename,
listener_x,
listener_y,
sound_x,
sound_y,
0,
0,
0,
0,
looping,
0,
0,
0,
100,
persistent,
)
def play_extended_2d(
self,
filename,
listener_x,
listener_y,
sound_x,
sound_y,
left_range,
right_range,
backward_range,
forward_range,
looping,
offset,
start_pan,
start_volume,
start_pitch,
persistent=False,
):
self.clean_frequency -= 1
if self.clean_frequency <= 0:
self.clean_unused()
s = SoundPoolItem(
filename=filename,
x=sound_x,
y=sound_y,
looping=looping,
start_pan=start_pan,
start_volume=start_volume,
start_pitch=start_pitch,
persistent=persistent,
pan_step=self.pan_step,
volume_step=self.volume_step,
behind_pitch_decrease=self.behind_pitch_decrease,
left_range=left_range,
right_range=right_range,
backward_range=backward_range,
forward_range=forward_range,
is_3d=True,
start_offset=offset,
)
if (
self.max_distance > 0
and s.get_total_distance(listener_x, listener_y, 0) > self.max_distance
):
if looping == False:
s.reset()
return -2
else:
self.last_listener_x = listener_x
self.last_listener_y = listener_y
s.update(listener_x, listener_y, 0, 0, self.max_distance)
self.items.append(s)
return s
try:
s.handle.load(filename)
except:
s.reset()
return -1
if s.start_offset > 0:
s.handle.position = s.start_offset
self.last_listener_x = listener_x
self.last_listener_y = listener_y
s.update(listener_x, listener_y, 0, 0, self.max_distance)
if looping:
s.handle.play_looped()
else:
s.handle.play()
self.items.append(s)
return s
def play_3d(
self,
filename,
listener_x,
listener_y,
listener_z,
sound_x,
sound_y,
sound_z,
rotation=0,
looping=False,
persistent=False,
):
return self.play_extended_3d(
filename,
listener_x,
listener_y,
listener_z,
sound_x,
sound_y,
sound_z,
rotation,
0,
0,
0,
0,
0,
0,
looping,
0,
0,
0,
100,
persistent,
)
def play_extended_3d(
self,
filename,
listener_x,
listener_y,
listener_z,
sound_x,
sound_y,
sound_z,
rotation,
left_range,
right_range,
backward_range,
forward_range,
upper_range,
lower_range,
looping,
offset,
start_pan,
start_volume,
start_pitch,
persistent,
):
self.clean_frequency -= 1
if self.clean_frequency <= 0:
self.clean_unused()
s = SoundPoolItem(
filename=filename,
x=sound_x,
y=sound_y,
z=sound_z,
looping=looping,
pan_step=self.pan_step,
volume_step=self.volume_step,
behind_pitch_decrease=self.behind_pitch_decrease,
start_pan=start_pan,
start_volume=start_volume,
start_pitch=start_pitch,
left_range=left_range,
right_range=right_range,
backward_range=backward_range,
forward_range=forward_range,
lower_range=lower_range,
upper_range=upper_range,
is_3d=True,
persistent=persistent,
start_offset=offset,
)
if (
self.max_distance > 0
and s.get_total_distance(listener_x, listener_y, listener_z)
> self.max_distance
):
if looping == False:
s.reset()
return -2
else:
self.last_listener_x = listener_x
self.last_listener_y = listener_y
self.last_listener_z = listener_z
self.last_rotation = rotation
s.update(
listener_x, listener_y, listener_z, rotation, self.max_distance
)
self.items.append(s)
return s
try:
s.handle.load(filename)
except:
s.reset()
return -1
if s.start_offset > 0:
s.handle.position = s.start_offset
self.last_listener_x = listener_x
self.last_listener_y = listener_y
self.last_listener_z = listener_z
s.update(listener_x, listener_y, listener_z, rotation, self.max_distance)
if looping:
s.handle.play_looped()
else:
s.handle.play()
self.items.append(s)
return s
def sound_is_active(self, s):
if s.looping == False and s.handle == None:
return False
if s.looping == False and not s.handle.handle.is_playing:
return False
return True
def sound_is_playing(self, s):
if not self.sound_is_active(s):
return False
return s.handle.handle.is_playing
def pause_sound(self, s):
if not self.sound_is_active(s):
return False
if s.paused:
return False
s.paused = True
if s.handle.handle.is_playing:
s.handle.stop()
return True
def resume_sound(self, s):
if not s.paused:
return False
s.paused = False
if (
self.max_distance > 0
and s.get_total_distance(
self.last_listener_x, self.last_listener_y, self.last_listener_z
)
> self.max_distance
):
if s.handle != None:
s.handle.close()
return True
s.update(
self.last_listener_x,
self.last_listener_y,
self.last_listener_z,
self.last_rotation,
self.max_distance,
)
if s.handle != None and not s.handle.handle.is_playing:
if s.looping:
s.handle.play_looped()
else:
s.handle.play()
return True
def pause_all(self):
for i in self.items:
if self.sound_is_playing(i):
self.pause_sound(i)
def resume_all(self):
for i in self.items:
if i.handle.handle != None:
self.resume_sound(i)
def destroy_all(self):
for i in self.items:
i.reset()
def update_listener_1d(self, listener_x):
self.update_listener_3d(listener_x, 0, 0, 0)
def update_listener_2d(self, listener_x, listener_y):
self.update_listener_3d(listener_x, listener_y, 0, 0)
def update_listener_3d(self, listener_x, listener_y, listener_z, rotation):
if len(self.items) == 0:
return
self.last_listener_x = listener_x
self.last_listener_y = listener_y
self.last_listener_z = listener_z
self.last_rotation = rotation
for i in self.items:
i.update(listener_x, listener_y, listener_z, rotation, self.max_distance)
def update_sound_1d(self, s, x):
return self.update_sound_3d(s, x, 0, 0)
def update_sound_2d(self, s, x, y):
return self.update_sound_3d(s, x, y, 0)
def update_sound_3d(self, s, x, y, z):
s.x = x
s.y = y
s.z = z
s.update(
self.last_listener_x,
self.last_listener_y,
self.last_listener_z,
self.last_rotation,
self.max_distance,
)
return True
def update_sound_start_values(self, s, start_pan, start_volume, start_pitch):
s.start_pan = start_pan
s.start_volume = start_volume
s.start_pitch = start_pitch
s.update(
last_listener_x,
last_listener_y,
last_listener_z,
self.last_rotation.self.max_distance,
)
if s.stationary and s.handle != None:
s.handle.pan = start_pan
s.handle.volume = start_volume
s.handle.pitch = start_pitch
return True
if s.is_3d == False and s.handle.pitch != start_pitch:
s.handle.pitch = start_pitch
return True
def update_sound_range_1d(self, s, left_range, right_range):
return self.update_sound_range_3d(s, left_range, right_range, 0, 0, 0, 0, 0)
def update_sound_range_2d(
self, s, left_range, right_range, backward_range, forward_range, rotation
):
return self.update_sound_range_3d(
s, left_range, right_range, backward_range, forward_range, 0, 0, rotation
)
def update_sound_range_3d(
self,
s,
left_range,
right_range,
backward_range,
forward_range,
lower_range,
upper_range,
rotation,
):
s.left_range = left_range
s.right_range = right_range
s.backward_range = backward_range
s.forward_range = forward_range
s.lower_range = lower_range
s.upper_range = upper_range
s.update(
self.last_listener_x,
self.last_listener_y,
self.last_listener_z,
rotation,
self.max_distance,
)
return True
def destroy_sound(self, s):
s.reset()
return True
def clean_unused(self):
if len(self.items) == 0:
return
for i in self.items:
if i.looping:
continue
if i.persistent:
continue
if (
i.handle.handle == None
or not i.handle.handle.is_playing
and not i.paused
):
self.items.remove(i)
self.clean_frequency = 3