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Description
For the checkpoints, is it possible to add an input system in which it will trigger an entity every time a player spawns at that particular checkpoint?
For example, let's say I would want their weapons get stripped off when they spawn in this checkpoint, and I find trigger_weapon_strip not reliable and instead prefer player_weaponstrip. So with this newly added input system that triggers for each spawning players, it will trigger that particular player_weaponstrip entity (which either supports by targetname or hammerid) that removes weapons. Or something like that which will work with other entities like having special effects.
I understand the counter argument is to create trigger brush at the spawn point, but sometimes brush entities don't always work properly as it sometimes only works for first player who spawns and not the subsequent ones. So its better to have a new feature specified in the checkpoint system.