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world.cpp
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176 lines (146 loc) · 6.34 KB
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#include "world.h"
#include "resourcemanager.h"
#include "entitymanager.h"
#include <cassert>
#include <QFileInfo>
World* World::mWorldInstance{nullptr};
World::World()
{
// Set yourself to be the singleton instance
mWorldInstance = this;
// Forward
ResourceManager::instance().addShader("singleColor", std::make_shared<Shader>("white.vert", "singleColor.frag", ShaderType::Forward));
// Deferred
ResourceManager::instance().addShader("phong", std::make_shared<Shader>("/Deferred/gBuffer.vert", "/Deferred/gBuffer.frag", ShaderType::Deferred));
// Lights for deferred
ResourceManager::instance().addShader("directionalLight", std::make_shared<Shader>("/Deferred/light.vert", "/Deferred/directionallight.frag", ShaderType::Light));
ResourceManager::instance().addShader("pointLight", std::make_shared<Shader>("/Deferred/light.vert", "/Deferred/pointlight.frag", ShaderType::Light));
ResourceManager::instance().addShader("spotLight", std::make_shared<Shader>("/Deferred/light.vert", "/Deferred/spotlight.frag", ShaderType::Light));
// Post prosessing
ResourceManager::instance().addShader("passthrough", std::make_shared<Shader>("pass.vert", "pass.frag", ShaderType::PostProcessing));
ResourceManager::instance().addShader("blur", std::make_shared<Shader>("pass.vert", "blur.frag", ShaderType::PostProcessing));
ResourceManager::instance().addShader("ui_singleColor", std::make_shared<Shader>("pass.vert", "singleColor.frag", ShaderType::PostProcessing));
ResourceManager::instance().addShader("blend", std::make_shared<Shader>("pass.vert", "blend.frag", ShaderType::PostProcessing));
ResourceManager::instance().addShader("extractThreshold", std::make_shared<Shader>("pass.vert", "extractThreshold.frag", ShaderType::PostProcessing));
ResourceManager::instance().addShader("gaussianBlur", std::make_shared<Shader>("pass.vert", "gaussian.frag", ShaderType::PostProcessing));
ResourceManager::instance().addShader("gammaCorrection", std::make_shared<Shader>("pass.vert", "gammaCorrection.frag", ShaderType::PostProcessing));
// Other..
ResourceManager::instance().addShader("mousepicking", std::make_shared<Shader>("mousepicking.vert", "mousepicking.frag", ShaderType::WeirdStuff));
ResourceManager::instance().addShader("particle", std::make_shared<Shader>("particle.vert", "particle.frag", ShaderType::WeirdStuff));
ResourceManager::instance().addShader("axis", std::make_shared<Shader>("axisshader.vert", "colorshader.frag", ShaderType::WeirdStuff));
ResourceManager::instance().addShader("skybox", std::make_shared<Shader>("skybox", ShaderType::WeirdStuff));
// This function is troublesome...
// ResourceManager::instance().LoadAssetFiles();
ResourceManager::instance().addMesh("skybox", "skybox.txt");
ResourceManager::instance().addMesh("box2", "box2.txt");
ResourceManager::instance().addMesh("axis", "axis.txt");
ResourceManager::instance().addMesh("suzanne", "monkey.obj");
auto ball = ResourceManager::instance().addMesh("ball", "octoball_L-1.txt");
ResourceManager::instance().setupLOD(ball, ResourceManager::instance().addMesh("ball_l2", "octoball_L01.txt"), 2);
ResourceManager::instance().setupLOD(ball, ResourceManager::instance().addMesh("ball_l1", "octoball.txt"), 1);
ResourceManager::instance().addMesh("camera", "camera.obj");
ResourceManager::instance().loadWav("Caravan_mono", std::string{gsl::soundsFilePath}.append("Caravan_mono.wav"));
ResourceManager::instance().loadWav("explosion", std::string{gsl::soundsFilePath}.append("explosion.wav"));
ResourceManager::instance().loadWav("laser", std::string{gsl::soundsFilePath}.append("laser.wav"));
ResourceManager::instance().loadWav("stereo", std::string{gsl::soundsFilePath}.append("stereo.wav"));
ResourceManager::instance().addTexture("skybox", "skyboxSpaceBoring.bmp", GL_TEXTURE_CUBE_MAP);
ResourceManager::instance().addTexture("cow", "cow.bmp", GL_TEXTURE_2D);
entityManager = std::make_shared<EntityManager>();
}
World& World::getWorld()
{
// Must check for this, because this should never be the case
assert(mWorldInstance != nullptr);
return *mWorldInstance;
}
CameraComponent* World::getCurrentCamera(bool currentlyPlaying)
{
for(auto& camera : getEntityManager()->getCameraComponents())
{
if(currentlyPlaying ^ camera.isEditorCamera)
{
return &camera;
}
}
return nullptr;
}
void World::initBlankScene()
{
mCurrentScene = std::make_unique<Scene>(this);
mCurrentScene->initBlankScene();
mCurrentScene->initCustomObjects();
updateSceneName("Blank scene");
}
void World::saveScene(const std::string& path)
{
if(mCurrentScene)
{
mCurrentScene->SaveToFile(path);
sceneFileName = mCurrentScene->filePath;
QFileInfo info(QString::fromStdString(path));
auto name = info.baseName().toStdString();
mCurrentScene->name = name;
updateSceneName(name);
}
}
void World::loadScene(const std::string& path)
{
if(mCurrentScene)
{
// Cleanup
if (auto obj = mCurrentScene.release())
delete obj;
}
mCurrentScene = std::make_unique<Scene>(this);
if (mCurrentScene->LoadFromFile(path))
{
sceneFileName = mCurrentScene->filePath;
}
else
{
// Cleanup
if (auto obj = mCurrentScene.release())
delete obj;
sceneFileName = std::nullopt;
}
updateSceneName(mCurrentScene->name);
}
void World::newScene()
{
entityManager->clear();
initBlankScene();
}
void World::clearEntities()
{
entityManager->clear();
}
void World::loadTemp()
{
if(mCurrentScene)
{
auto name = mCurrentScene->name;
mCurrentScene.reset();
mCurrentScene = std::make_unique<Scene>(this);
mCurrentScene->LoadFromFile("temp" + name + ".json");
updateSceneName(mCurrentScene->name);
}
}
void World::saveTemp()
{
if(mCurrentScene)
{
mCurrentScene->SaveToFile("temp" + mCurrentScene->name + ".json");
}
}
bool World::isSceneValid() const
{
return static_cast<bool>(mCurrentScene);
}
std::optional<std::string> World::sceneFilePath() const
{
return sceneFileName;
}
World::~World()
{
mWorldInstance = nullptr;
}