i made chiseled game:block_air and i put it in my crafting grid and it crashed my game and when i relogged when i open my inventory it crashes and even after wiping my inv and player data the problem still persists heres the crash logs please help i had 117 hours on my world
log:
Running on 64 bit Windows 10.0.19045.0 with 32727 MB RAM
Game Version: v1.21.5 (Stable)
10/19/2025 4:31:58 PM: Critical error occurred
Loaded Mods: aculinaryartillerypatch@1.2.6-pre.9, alefix@1.1.0, aleshrooms@1.0.1, bauxitebottleneckbegone@1.0.0, bettersticks@1.2.0, bigcooking@0.1.1, woodlogstack64@1.2.0, candidstorches@1.0.0, charcoalpitrebalance@1.0.2, chiseltools@1.15.3, claycasting@1.3.4, craftablesleekdoors@1.1.0, directstrongtannin@1.0.0, vichnybackpack@2.5.1, forlornadditions@1.0.2, istchests@0.0.4, inft1fixed@1.0.0, longtermfood@0.4.9, mbr@1.0.0, metalleaf@1.2.1, millwright@1.2.9, morecalcinedflint@1.0.0, moreparchment@1.1.0, OresAPlenty@3.3.0, overhaullib@1.8.0, quicklimepk@1.1.1, saddleblanketbeds@0.0.4, seedharvest@1.0.0, skepdrop@1.0.1, soaplyeandbloom@1.3.6, solidskeps@1.0.0, storagecontroller@1.2.1, sustainablebloomery@1.0.0, swifttime@1.1.2, torchholdersmithingplus@1.0.0, vintageengineering@0.4.0, game@1.21.5, vsimgui@1.1.14, agingbarrels@1.2.4, animalcages@4.0.1, axleinblocks@1.21.1, betterchisel@1.0.0-rc.5, bettererprospecting@1.3.3, betterfirepit@1.2.0, betterruins@0.5.0, bradycrudebuilding@1.4.3, bushfat@1.0.1, chestorganizer@1.2.3, configlib@1.10.6, configurableroomsize@1.3.1, configureeverything@2.2.1, craftableresin@1.0.0, doubleupdatefix@1.0.4, durablebetterprospecting@21.1.1, expandedfoodspatch@1.7.6-pre.107, fieldsofsalt@1.2.4, foodshelves@2.3.1, heavyforlonarmor@1.1.4, fromgoldencombs@1.9.4, glassroof@1.1.0, immersiverope@1.0.6, maltiezfirearms@1.3.5, medievalexpansionpatch@1.3.3, metalpots@1.6.1, millwrightvawtaddon@1.0.2, moldsplus@1.0.4, morefluxes@0.3.2, ndlwoodentorchholder@2.0.3, reversiblerotor@1.0.0, rockchisel@1.0.2, schematica@1.0.2, seedsfromgrains@1.0.1, sieve_gravel@0.1.2, simpletailoring@1.1.6, sluice@2.3.2, smithingplus@1.8.3, stonebakeoven@1.2.0, substrate@1.1.3, tabfix@1.0.2, creative@1.21.5, survival@1.21.5, woodstain@1.3.1, xlib@0.9.0-pre.2, zinkmodautoclay@1.0.3, autoconfiglib@2.0.9, bauxitealuminum@1.1.2, beamtools@1.0.2, bedsofsaltyfreshwater@1.0.0, ecrevived@0.0.8, em@3.3.3, fastbreeding@0.0.26, shearlib@1.2.0, snowshoes@2.1.2, wattleworldrevised@1.2.0, xinvtweaks@1.8.1, xskills@0.9.0-pre.2, bricklayers@3.1.1, wool@1.7.2
System.Exception: Error while rendering item in slot Vintagestory.Common.ItemSlotCraftingOutput (1x Block Id 638, Code game:chiseledblock)
---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.GameContent.MicroBlockModelCache.CreateModel(ItemStack forStack) in VSSurvivalMod\Systems\Microblock\MicroBlockModelCache.cs:line 81
at Vintagestory.GameContent.MicroBlockModelCache.GetOrCreateMeshRef(ItemStack forStack) in VSSurvivalMod\Systems\Microblock\MicroBlockModelCache.cs:line 67
at Vintagestory.GameContent.BlockMicroBlock.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 607
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 284
--- End of inner exception stack trace ---
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 396
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 428
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 396
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1017
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.GameContent.MicroBlockModelCache.CreateModel(ItemStack forStack) in VSSurvivalMod\Systems\Microblock\MicroBlockModelCache.cs:line 81
at Vintagestory.GameContent.MicroBlockModelCache.GetOrCreateMeshRef(ItemStack forStack) in VSSurvivalMod\Systems\Microblock\MicroBlockModelCache.cs:line 67
at Vintagestory.GameContent.BlockMicroBlock.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 607
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 284
Event Log entries for Vintagestory.exe, the latest 1
{ TimeGenerated = 10/18/2025 3:25:32 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x3620
Faulting application start time: 0x01dc407da4b50ec7
Faulting application path: C:\Users\neoja\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\neoja\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: b6dec3eb-8fce-43e2-a150-c70b9d806545
Faulting package full name:
Faulting package-relative application ID: }
i made chiseled game:block_air and i put it in my crafting grid and it crashed my game and when i relogged when i open my inventory it crashes and even after wiping my inv and player data the problem still persists heres the crash logs please help i had 117 hours on my world
log:
Running on 64 bit Windows 10.0.19045.0 with 32727 MB RAM
Game Version: v1.21.5 (Stable)
10/19/2025 4:31:58 PM: Critical error occurred
Loaded Mods: aculinaryartillerypatch@1.2.6-pre.9, alefix@1.1.0, aleshrooms@1.0.1, bauxitebottleneckbegone@1.0.0, bettersticks@1.2.0, bigcooking@0.1.1, woodlogstack64@1.2.0, candidstorches@1.0.0, charcoalpitrebalance@1.0.2, chiseltools@1.15.3, claycasting@1.3.4, craftablesleekdoors@1.1.0, directstrongtannin@1.0.0, vichnybackpack@2.5.1, forlornadditions@1.0.2, istchests@0.0.4, inft1fixed@1.0.0, longtermfood@0.4.9, mbr@1.0.0, metalleaf@1.2.1, millwright@1.2.9, morecalcinedflint@1.0.0, moreparchment@1.1.0, OresAPlenty@3.3.0, overhaullib@1.8.0, quicklimepk@1.1.1, saddleblanketbeds@0.0.4, seedharvest@1.0.0, skepdrop@1.0.1, soaplyeandbloom@1.3.6, solidskeps@1.0.0, storagecontroller@1.2.1, sustainablebloomery@1.0.0, swifttime@1.1.2, torchholdersmithingplus@1.0.0, vintageengineering@0.4.0, game@1.21.5, vsimgui@1.1.14, agingbarrels@1.2.4, animalcages@4.0.1, axleinblocks@1.21.1, betterchisel@1.0.0-rc.5, bettererprospecting@1.3.3, betterfirepit@1.2.0, betterruins@0.5.0, bradycrudebuilding@1.4.3, bushfat@1.0.1, chestorganizer@1.2.3, configlib@1.10.6, configurableroomsize@1.3.1, configureeverything@2.2.1, craftableresin@1.0.0, doubleupdatefix@1.0.4, durablebetterprospecting@21.1.1, expandedfoodspatch@1.7.6-pre.107, fieldsofsalt@1.2.4, foodshelves@2.3.1, heavyforlonarmor@1.1.4, fromgoldencombs@1.9.4, glassroof@1.1.0, immersiverope@1.0.6, maltiezfirearms@1.3.5, medievalexpansionpatch@1.3.3, metalpots@1.6.1, millwrightvawtaddon@1.0.2, moldsplus@1.0.4, morefluxes@0.3.2, ndlwoodentorchholder@2.0.3, reversiblerotor@1.0.0, rockchisel@1.0.2, schematica@1.0.2, seedsfromgrains@1.0.1, sieve_gravel@0.1.2, simpletailoring@1.1.6, sluice@2.3.2, smithingplus@1.8.3, stonebakeoven@1.2.0, substrate@1.1.3, tabfix@1.0.2, creative@1.21.5, survival@1.21.5, woodstain@1.3.1, xlib@0.9.0-pre.2, zinkmodautoclay@1.0.3, autoconfiglib@2.0.9, bauxitealuminum@1.1.2, beamtools@1.0.2, bedsofsaltyfreshwater@1.0.0, ecrevived@0.0.8, em@3.3.3, fastbreeding@0.0.26, shearlib@1.2.0, snowshoes@2.1.2, wattleworldrevised@1.2.0, xinvtweaks@1.8.1, xskills@0.9.0-pre.2, bricklayers@3.1.1, wool@1.7.2
System.Exception: Error while rendering item in slot Vintagestory.Common.ItemSlotCraftingOutput (1x Block Id 638, Code game:chiseledblock)
---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.GameContent.MicroBlockModelCache.CreateModel(ItemStack forStack) in VSSurvivalMod\Systems\Microblock\MicroBlockModelCache.cs:line 81
at Vintagestory.GameContent.MicroBlockModelCache.GetOrCreateMeshRef(ItemStack forStack) in VSSurvivalMod\Systems\Microblock\MicroBlockModelCache.cs:line 67
at Vintagestory.GameContent.BlockMicroBlock.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 607
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 284
--- End of inner exception stack trace ---
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 396
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 428
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 396
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1017
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.GameContent.MicroBlockModelCache.CreateModel(ItemStack forStack) in VSSurvivalMod\Systems\Microblock\MicroBlockModelCache.cs:line 81
at Vintagestory.GameContent.MicroBlockModelCache.GetOrCreateMeshRef(ItemStack forStack) in VSSurvivalMod\Systems\Microblock\MicroBlockModelCache.cs:line 67
at Vintagestory.GameContent.BlockMicroBlock.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 607
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 284
Event Log entries for Vintagestory.exe, the latest 1
{ TimeGenerated = 10/18/2025 3:25:32 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x3620
Faulting application start time: 0x01dc407da4b50ec7
Faulting application path: C:\Users\neoja\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\neoja\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: b6dec3eb-8fce-43e2-a150-c70b9d806545
Faulting package full name:
Faulting package-relative application ID: }