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server.c
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115 lines (95 loc) · 3.48 KB
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <time.h>
#pragma comment(lib, "ws2_32.lib") // Winsock kütüphanesi bağlantısı
#define PORT 8081
#define BUFFER_SIZE 1024
#define MAX_GUESSES 5
// Global game variables
int target_number;
int attempts_left;
void start_game() {
// Rastgele sayı üretecini ve oyun durumunu başlat
srand(time(NULL));
target_number = rand() % 20 + 1; // 1 ile 20 arasında rastgele sayı
attempts_left = MAX_GUESSES;
}
void process_guess(SOCKET client_socket, int guess) {
char response[BUFFER_SIZE];
if (guess == target_number) {
snprintf(response, sizeof(response), "Tebrikler Dogru Sayi: %d!\n", target_number);
send(client_socket, response, strlen(response), 0);
start_game(); // Doğru tahminden sonra oyunu yeniden başlatın
} else {
attempts_left--;
if (attempts_left > 0) {
snprintf(response, sizeof(response), "Yanlis Tahmin. %d Hakkiniz kaldi. \n", attempts_left);
send(client_socket, response, strlen(response), 0);
} else {
snprintf(response, sizeof(response), "Oyun Bitti! Doğru Sayi: %d.\n", target_number);
send(client_socket, response, strlen(response), 0);
start_game(); // Denemeler bittikten sonra oyunu yeniden başlatın
}
}
}
int main() {
WSADATA wsa;
SOCKET server_socket, client_socket;
struct sockaddr_in server_address, client_address;
int client_len = sizeof(client_address);
char buffer[BUFFER_SIZE];
int guess;
// Winsock başlat
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) {
printf("Winsock baslatilamadi. Hata kodu: %d\n", WSAGetLastError());
return 1;
}
// Soket oluştur
if ((server_socket = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
printf("Soket olusturulamadi. Hata kodu: %d\n", WSAGetLastError());
WSACleanup();
return 1;
}
// Sunucu adresini ayarla
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = INADDR_ANY;
server_address.sin_port = htons(PORT);
// Soketi bağla
if (bind(server_socket, (struct sockaddr *)&server_address, sizeof(server_address)) == SOCKET_ERROR) {
printf("Bind başarisiz. Hata kodu: %d\n", WSAGetLastError());
closesocket(server_socket);
WSACleanup();
return 1;
}
// Dinleme başlat
if (listen(server_socket, 3) == SOCKET_ERROR) {
printf("Listen basarisiz. Hata kodu: %d\n", WSAGetLastError());
closesocket(server_socket);
WSACleanup();
return 1;
}
start_game(); // game logic
printf("Sunucu baslatildi. istemciler bekleniyor...\n");
// İstemcilerden gelen bağlantıları kabul et
while ((client_socket = accept(server_socket, (struct sockaddr *)&client_address, &client_len)) != INVALID_SOCKET) {
printf("Yeni istemci baglandi.\n");
// Her client için oyun döngüsü
while (1) {
memset(buffer, 0, BUFFER_SIZE);
int bytes_received = recv(client_socket, buffer, BUFFER_SIZE, 0);
if (bytes_received <= 0) {
printf("istemci baglantisi kapandi.\n");
break;
}
sscanf(buffer, "%d", &guess);
process_guess(client_socket, guess); // Process the guess
}
closesocket(client_socket);
}
closesocket(server_socket);
WSACleanup();
return 0;
}