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Description
I get the following error on playing run (and the villain disappears):
A game object can only be in one layer. The layer needs to be in the range [0...31]
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
clojure.lang.Reflector:SetInstanceFieldOrProperty(Object, String, Object)
fighter_tutorial/core$shoot__1201:invokeStatic(Object, Object)
fighter_tutorial/core$shoot__1201:invoke(Object, Object)
fighter_tutorial/core$enemy_shooting_role_update__1224:invokeStatic(Object, Object)
fighter_tutorial/core$enemy_shooting_role_update__1224:invoke(Object, Object)
ArcadiaBehaviour:RunFunctions() (at Assets/Arcadia/Components/ArcadiaBehaviour.cs:319)
UpdateHook:Update() (at Assets/Arcadia/Components/UpdateHook.cs:9)
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