When building tools in editor modules in Unreal, it'd be great to be able to access the project data. A few examples...
- If I wanted to create a custom drop-down in the details panel that showed all the possible board id's in the project
- If I wanted to create a custom dialogue sequencer track that showed a preview the first line of dialogue in editor
- etc.
Right now the only way to load project data is from a game subsystem, which is unavailable if the game is not running. If that load function was broken out and could be called anywhere, that'd be great.