Skip to content

[Feature] Access to Arcweave Project Data in Editor Modules #9

@brwarner

Description

@brwarner

When building tools in editor modules in Unreal, it'd be great to be able to access the project data. A few examples...

  • If I wanted to create a custom drop-down in the details panel that showed all the possible board id's in the project
  • If I wanted to create a custom dialogue sequencer track that showed a preview the first line of dialogue in editor
  • etc.

Right now the only way to load project data is from a game subsystem, which is unavailable if the game is not running. If that load function was broken out and could be called anywhere, that'd be great.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions