the white screen and cutscene issues are caused by Unity's WebGL limitations rather than a problem with sharedassets400.resource.
CraftingDeads dev console shows: "Embedded video clips are not supported by the WebGL player". This means the web port is trying to play cutscenes (like MaskStutter.webm) using a method that browsers cannot process.
The cutscenes are bugged bc of unsupported playback. In WebGL builds, Unity cannot play embedded video clips, and instead must instead stream them from a direct URL. Because the port isn't configured this way, it fails to load the video, resulting in a white or black screen.
In CraftingDeads screenshot it shows the console shows a net::ERR_INTERNET_DISCONNECTED error when trying to fetch sharedassets400.resource. While this specific file stores textures and sprites, the error suggests the game is failing to reach the server where these assets (and likely the videos) are hosted, likely because the GitHub repo doesn't have it.
This is a problem because when a cutscene fails to load, the game engine may "wait" forever for a "video completed" signal that never comes, creating a softlock that makes the scene unskippable.
Since this is a limitation of how the game was ported to the web, there are only a few ways to fix this
Beg Akauk
Buy the PC version
the white screen and cutscene issues are caused by Unity's WebGL limitations rather than a problem with sharedassets400.resource.
CraftingDeads dev console shows: "Embedded video clips are not supported by the WebGL player". This means the web port is trying to play cutscenes (like MaskStutter.webm) using a method that browsers cannot process.
The cutscenes are bugged bc of unsupported playback. In WebGL builds, Unity cannot play embedded video clips, and instead must instead stream them from a direct URL. Because the port isn't configured this way, it fails to load the video, resulting in a white or black screen.
In CraftingDeads screenshot it shows the console shows a net::ERR_INTERNET_DISCONNECTED error when trying to fetch sharedassets400.resource. While this specific file stores textures and sprites, the error suggests the game is failing to reach the server where these assets (and likely the videos) are hosted, likely because the GitHub repo doesn't have it.
This is a problem because when a cutscene fails to load, the game engine may "wait" forever for a "video completed" signal that never comes, creating a softlock that makes the scene unskippable.
Since this is a limitation of how the game was ported to the web, there are only a few ways to fix this
Beg Akauk
Buy the PC version