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This repository was archived by the owner on Apr 13, 2022. It is now read-only.
Running on iPhone 13 emulator.
Using unity 2021.2.5f1.
My test app runs fine as standalone Unity app. When I follow instructions, and fix the RN code up a bit, then when I hit the start button, I see the following in xcode output window
2022-01-18 20:31:55.697528-0800 rnun1[36530:7446830] Built from '2021.2/staging' branch, Version '2021.2.5f1 (4ec9a5e799f5)', Build type 'Development', Scripting Backend 'il2cpp'
no boot config - using default values
2022-01-18 20:31:55.698152-0800 rnun1[36530:7446830] MemoryManager: Using 'Dynamic Heap' Allocator.
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
-> applicationDidFinishLaunching()
Found 1 interfaces on host : 0) 10.0.0.218
Multi-casting "[IP] 10.0.0.218 [Port] 55000 [Flags] 2 [Guid] 2230572895 [EditorId] 0 [Version] 1048832 [Id] iPhonePlayer(8,Charless-MacBook-Pro.local):56000 [Debug] 0 [PackageName] iPhonePlayer [ProjectName] <no name>" to [225.0.0.222:54997]...
[libil2cpp] ERROR: Could not open /Users/charlesparker/Library/Developer/CoreSimulator/Devices/92D8AEF7-C54A-4306-8DF2-54FC08C6BA8A/data/Containers/Bundle/Application/55C78046-AACB-4DD0-941D-15A1C3423F48/rnun1.app/Frameworks/UnityFramework.framework/Data/Managed/Metadata/global-metadata.dat
IL2CPP initialization failed
When I poke around, I see that the path in the error message exists up to .../UnityFramework.framework, but there is no Data directory beneath it.
Running on iPhone 13 emulator.
Using unity 2021.2.5f1.
My test app runs fine as standalone Unity app. When I follow instructions, and fix the RN code up a bit, then when I hit the start button, I see the following in xcode output window
When I poke around, I see that the path in the error message exists up to
.../UnityFramework.framework, but there is no Data directory beneath it.