From 4e6625d81566b5c5fc991018c54a26e42e01ac99 Mon Sep 17 00:00:00 2001 From: Chance Eakin Date: Mon, 27 Dec 2021 13:15:56 -0600 Subject: [PATCH 1/4] added messaging --- .../xcshareddata/IDEWorkspaceChecks.plist | 8 + ios/RNUnity/RNUnity.xcodeproj/project.pbxproj | 1868 +++++++++++++++++ ios/RNUnity/UnityNativeModule.h | 13 + ios/RNUnity/UnityNativeModule.m | 68 + ios/RNUnity/UnityUtils.h | 39 + ios/RNUnity/UnityUtils.mm | 176 ++ 6 files changed, 2172 insertions(+) create mode 100644 ios/RNUnity.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist create mode 100644 ios/RNUnity/UnityNativeModule.h create mode 100644 ios/RNUnity/UnityNativeModule.m create mode 100644 ios/RNUnity/UnityUtils.h create mode 100644 ios/RNUnity/UnityUtils.mm diff --git a/ios/RNUnity.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist b/ios/RNUnity.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist new file mode 100644 index 0000000..18d9810 --- /dev/null +++ b/ios/RNUnity.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist @@ -0,0 +1,8 @@ + + + + + IDEDidComputeMac32BitWarning + + + diff --git a/ios/RNUnity/RNUnity.xcodeproj/project.pbxproj b/ios/RNUnity/RNUnity.xcodeproj/project.pbxproj index 92b8359..9ef1004 100644 --- a/ios/RNUnity/RNUnity.xcodeproj/project.pbxproj +++ b/ios/RNUnity/RNUnity.xcodeproj/project.pbxproj @@ -9,6 +9,8 @@ /* Begin PBXBuildFile section */ 0053E483231940930014F962 /* UnityResponderView.m in Sources */ = {isa = PBXBuildFile; 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+ +RCT_EXPORT_MODULE(UnityNativeModule); + +- (id)init +{ + self = [super init]; + if (self) { + [UnityUtils addUnityEventListener:self]; + } + return self; +} + +- (NSArray *)supportedEvents +{ + return @[@"onUnityMessage"]; +} + ++ (BOOL)requiresMainQueueSetup +{ + return YES; +} + +RCT_EXPORT_METHOD(isReady:(RCTPromiseResolveBlock)resolve rejecter:(RCTPromiseRejectBlock)reject) +{ + resolve(@([UnityUtils isUnityReady])); +} + +RCT_EXPORT_METHOD(createUnity:(RCTPromiseResolveBlock)resolve rejecter:(RCTPromiseRejectBlock)reject) +{ + [UnityUtils createPlayer:^{ + resolve(@(YES)); + }]; +} + +RCT_EXPORT_METHOD(postMessage:(NSString *)gameObject methodName:(NSString *)methodName message:(NSString *)message) +{ + UnityPostMessage(gameObject, methodName, message); +} + +RCT_EXPORT_METHOD(pause) +{ + UnityPauseCommand(); +} + +RCT_EXPORT_METHOD(resume) +{ + UnityResumeCommand(); +} + +- (void)onMessage:(NSString *)message { +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wdeprecated-declarations" + [_bridge.eventDispatcher sendDeviceEventWithName:@"onUnityMessage" + body:message]; +#pragma clang diagnostic pop +} + +@end diff --git a/ios/RNUnity/UnityUtils.h b/ios/RNUnity/UnityUtils.h new file mode 100644 index 0000000..d6a33d6 --- /dev/null +++ b/ios/RNUnity/UnityUtils.h @@ -0,0 +1,39 @@ +#import + +#ifndef UnityUtils_h +#define UnityUtils_h + +#ifdef __cplusplus +extern "C" { +#endif + +void InitArgs(int argc, char* argv[]); + +bool UnityIsInited(void); + +void InitUnity(); + +void UnityPostMessage(NSString* gameObject, NSString* methodName, NSString* message); + +void UnityPauseCommand(); + +void UnityResumeCommand(); + +#ifdef __cplusplus +} // extern "C" +#endif + +@protocol UnityEventListener +- (void)onMessage:(NSString *)message; +@end + +@interface UnityUtils : NSObject + ++ (BOOL)isUnityReady; ++ (void)createPlayer:(void (^)(void))completed; ++ (void)addUnityEventListener:(id)listener; ++ (void)removeUnityEventListener:(id)listener; + +@end + +#endif /* UnityUtils_h */ diff --git a/ios/RNUnity/UnityUtils.mm b/ios/RNUnity/UnityUtils.mm new file mode 100644 index 0000000..ee1c2ad --- /dev/null +++ b/ios/RNUnity/UnityUtils.mm @@ -0,0 +1,176 @@ +#include "RegisterMonoModules.h" +#include "RegisterFeatures.h" +#include +#import +#import "UnityInterface.h" +#import "UnityUtils.h" +#import "UnityAppController.h" + +// Hack to work around iOS SDK 4.3 linker problem +// we need at least one __TEXT, __const section entry in main application .o files +// to get this section emitted at right time and so avoid LC_ENCRYPTION_INFO size miscalculation +static const int constsection = 0; + +bool unity_inited = false; + +int g_argc; +char** g_argv; + +void UnityInitTrampoline(); + +extern "C" void InitArgs(int argc, char* argv[]) +{ + g_argc = argc; + g_argv = argv; +} + +extern "C" bool UnityIsInited() +{ + return unity_inited; +} + +extern "C" void InitUnity() +{ + if (unity_inited) { + return; + } + unity_inited = true; + + UnityInitStartupTime(); + + @autoreleasepool + { + UnityInitTrampoline(); + UnityInitRuntime(g_argc, g_argv); + + RegisterMonoModules(); + NSLog(@"-> registered mono modules %p\n", &constsection); + RegisterFeatures(); + + // iOS terminates open sockets when an application enters background mode. + // The next write to any of such socket causes SIGPIPE signal being raised, + // even if the request has been done from scripting side. This disables the + // signal and allows Mono to throw a proper C# exception. + std::signal(SIGPIPE, SIG_IGN); + } +} + +extern "C" void UnityPostMessage(NSString* gameObject, NSString* methodName, NSString* message) +{ + UnitySendMessage([gameObject UTF8String], [methodName UTF8String], [message UTF8String]); +} + +extern "C" void UnityPauseCommand() +{ + dispatch_async(dispatch_get_main_queue(), ^{ + UnityPause(1); + }); +} + +extern "C" void UnityResumeCommand() +{ + dispatch_async(dispatch_get_main_queue(), ^{ + UnityPause(0); + }); +} + +@implementation UnityUtils + +static NSHashTable* mUnityEventListeners = [NSHashTable weakObjectsHashTable]; +static BOOL _isUnityReady = NO; + ++ (BOOL)isUnityReady +{ + return _isUnityReady; +} + ++ (void)handleAppStateDidChange:(NSNotification *)notification +{ + if (!_isUnityReady) { + return; + } + UnityAppController* unityAppController = GetAppController(); + + UIApplication* application = [UIApplication sharedApplication]; + + if ([notification.name isEqualToString:UIApplicationWillResignActiveNotification]) { + [unityAppController applicationWillResignActive:application]; + } else if ([notification.name isEqualToString:UIApplicationDidEnterBackgroundNotification]) { + [unityAppController applicationDidEnterBackground:application]; + } else if ([notification.name isEqualToString:UIApplicationWillEnterForegroundNotification]) { + [unityAppController applicationWillEnterForeground:application]; + } else if ([notification.name isEqualToString:UIApplicationDidBecomeActiveNotification]) { + [unityAppController applicationDidBecomeActive:application]; + } else if ([notification.name isEqualToString:UIApplicationWillTerminateNotification]) { + [unityAppController applicationWillTerminate:application]; + } else if ([notification.name isEqualToString:UIApplicationDidReceiveMemoryWarningNotification]) { + [unityAppController applicationDidReceiveMemoryWarning:application]; + } +} + ++ (void)listenAppState +{ + for (NSString *name in @[UIApplicationDidBecomeActiveNotification, + UIApplicationDidEnterBackgroundNotification, + UIApplicationWillTerminateNotification, + UIApplicationWillResignActiveNotification, + UIApplicationWillEnterForegroundNotification, + UIApplicationDidReceiveMemoryWarningNotification]) { + + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(handleAppStateDidChange:) + name:name + object:nil]; + } +} + ++ (void)createPlayer:(void (^)(void))completed +{ + if (_isUnityReady) { + completed(); + return; + } + + [[NSNotificationCenter defaultCenter] addObserverForName:@"UnityReady" object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification * _Nonnull note) { + _isUnityReady = YES; + completed(); + }]; + + if (UnityIsInited()) { + return; + } + + dispatch_async(dispatch_get_main_queue(), ^{ + UIApplication* application = [UIApplication sharedApplication]; + + // Always keep RN window in top + application.keyWindow.windowLevel = UIWindowLevelNormal + 1; + + InitUnity(); + + UnityAppController *controller = GetAppController(); + [controller application:application didFinishLaunchingWithOptions:nil]; + [controller applicationDidBecomeActive:application]; + + [UnityUtils listenAppState]; + }); +} + +extern "C" void onUnityMessage(const char* message) +{ + for (id listener in mUnityEventListeners) { + [listener onMessage:[NSString stringWithUTF8String:message]]; + } +} + ++ (void)addUnityEventListener:(id)listener +{ + [mUnityEventListeners addObject:listener]; +} + ++ (void)removeUnityEventListener:(id)listener +{ + [mUnityEventListeners removeObject:listener]; +} + +@end From 16281d57df5c27cd2d6bbb84ab7917f59da2a9a9 Mon Sep 17 00:00:00 2001 From: Chance Eakin Date: Mon, 27 Dec 2021 13:17:44 -0600 Subject: [PATCH 2/4] removed extra files --- ios/RNUnity/RNUnity.xcodeproj/project.pbxproj | 1855 ----------------- 1 file changed, 1855 deletions(-) diff --git a/ios/RNUnity/RNUnity.xcodeproj/project.pbxproj b/ios/RNUnity/RNUnity.xcodeproj/project.pbxproj index 9ef1004..f7f985d 100644 --- a/ios/RNUnity/RNUnity.xcodeproj/project.pbxproj +++ b/ios/RNUnity/RNUnity.xcodeproj/project.pbxproj @@ -36,545 +36,6 @@ 7261D467277A43BA00D323AC /* UnityNativeModule.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = UnityNativeModule.m; sourceTree = ""; }; 7261D469277A43E800D323AC /* UnityUtils.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = UnityUtils.h; sourceTree = ""; }; 7261D46A277A43FD00D323AC /* UnityUtils.mm */ = {isa = PBXFileReference; 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