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missile.h
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45 lines (35 loc) · 801 Bytes
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#pragma once
#include "snoutlib/misc.h"
#include "snoutlib/staticmesh.h"
#include "snoutlib/timer.h"
#include "snoutlib/bbox.h"
#include "snoutlib/particles.h"
#include "fx_missile_expl.h"
class Missile
{
StaticMesh **m_model;
vec2 m_start_pos;
vec2 m_pos;
float m_start_time;
vec2 m_dest_pos;
float m_len;
vec2 m_vector;
float m_velocity;
float m_angle;
bool m_alive;
bool m_exploding;
float m_radius;
float m_explosion_start;
float m_explosion_duration;
void explode(void);
public:
static float m_scale;
Circle m_explosion_circle;
Missile(vec2 start_pos=vec2(0.0,0.0),vec2 dest=vec2(1.0,1.0),float radius=0.1);
void update(float t=g_timer->now());
void draw(void);
void draw_path(void);
void draw_dest(void);
bool alive(void);
bool exploding(void);
};