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Implementing a CUDA based renderer #6

@bilgili

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@bilgili
  • Implement a renderer which simply uploads all data to memory and renders
  • Compute rendering only in the 2D region of frame buffer where volume is projected.
  • Try different memory models ( Pinned, Managed memory ). ( Add/Use -thrust- an allocator class for allocating, cache objects for cuda )
  • Try different data orderings ( Morton, Hilbert, etc ) for spatial locality
  • Try different partitioning of cuda kernels
  • Implement GI

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