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Implementing a CUDA based renderer #6
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bilgili
opened on Oct 18, 2016
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- Implement a renderer which simply uploads all data to memory and renders
- Compute rendering only in the 2D region of frame buffer where volume is projected.
- Try different memory models ( Pinned, Managed memory ). ( Add/Use -thrust- an allocator class for allocating, cache objects for cuda )
- Try different data orderings ( Morton, Hilbert, etc ) for spatial locality
- Try different partitioning of cuda kernels
- Implement GI
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