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Add HowTo read from and write to a texture with a compute shader #44

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https://matrix.to/#/!wujnTyabvItCIgnlFd:matrix.org/$175806312968375bbtDT:matrix.org?via=matrix.org&via=t2bot.io&via=matrix.allmende.io

" use a ComputeTexture2D which you declare as RWTexture2D in your shader"

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"and this is how you would read and set the pixels"
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