https://matrix.to/#/!wujnTyabvItCIgnlFd:matrix.org/$175806312968375bbtDT:matrix.org?via=matrix.org&via=t2bot.io&via=matrix.allmende.io " use a ComputeTexture2D which you declare as RWTexture2D<float4> in your shader" <img width="735" height="571" alt="Image" src="https://github.com/user-attachments/assets/450eeea2-2a41-444a-9bad-a8503c765146" /> "and this is how you would read and set the pixels" <img width="800" height="381" alt="Image" src="https://github.com/user-attachments/assets/fe43fd22-7db2-40dc-b66e-0a6154a4f92f" />