diff --git a/src/components/Counter.js b/src/components/Counter.js index 447a5e849..0ccfa7272 100644 --- a/src/components/Counter.js +++ b/src/components/Counter.js @@ -46,32 +46,36 @@ STEP 6: This click handler needs to use 'setCount' to set the 'count' to be zero again. */ -import React from 'react'; /* STEP 0 */ +import React, {useState} from 'react'; /* STEP 0 */ export default function Counter() { /* STEP 1 */ - + const [count, setCount] = useState(0); const increment = () => { /* STEP 4 */ + setCount(count + 1); }; const decrement = () => { /* STEP 5 */ + setCount(count - 1); }; const reset = () => { /* STEP 6 */ + setCount(0); }; const style = { fontSize: '1.5em', marginBottom: '0.3em', - color: 'royalblue', /* STEP 2 */ + color: count % 2 === 0 ? 'royalblue' : "crimson", /* STEP 2 */ }; return (

Counter

- Number 0 is even {/* STEP 3 */} + {/* STEP 3: */} + Number {count} is {count % 2 === 0 ? "even" : "odd"} {/* STEP 3 */}
@@ -80,4 +84,4 @@ export default function Counter() {
); -} +} \ No newline at end of file diff --git a/src/components/Input.js b/src/components/Input.js index 36bf8fe03..1921e2d6e 100644 --- a/src/components/Input.js +++ b/src/components/Input.js @@ -34,10 +34,11 @@ STEP 6: We need to add an extra prop to the element like so: value={inputValue} */ -import React from 'react'; /* STEP 0 */ +import React, {useState} from 'react'; /* STEP 0 */ export default function Input() { /* STEP 1 */ + const [inputValue, setInputValue] = useState(''); const changeInput = evt => { // When the input changes, its whole value can be found inside the event object. @@ -45,23 +46,25 @@ export default function Input() { const { value } = evt.target; /* STEP 4 */ + setInputValue(value); }; const reset = () => { /* STEP 5 */ + setInputValue(""); }; const style = { fontSize: '1.5em', marginBottom: '0.3em', - color: 'royalblue', /* STEP 2 */ + color: inputValue.length > 10 ? 'crimson' : 'royalblue', /* STEP 2 */ }; return (

Input

-
{/* STEP 3 */} +
{inputValue.toUpperCase()}
{/* STEP 3 */}
- {/* STEP 6 */} + {/* STEP 6 */}
diff --git a/src/components/Moods.js b/src/components/Moods.js index 98b49467f..eb11b6b84 100644 --- a/src/components/Moods.js +++ b/src/components/Moods.js @@ -28,7 +28,7 @@ STEPS 4, 5, 6: Inside these click handlers set the correct mood, using 'setMood' and the variables below the imports. */ -import React from 'react'; /* STEP 0 */ +import React, {useState} from 'react'; /* STEP 0 */ const initialMood = 'Not sure how I feel'; const happyMood = 'Quite happy!'; @@ -36,27 +36,31 @@ const sadMood = 'Rather sad'; export default function Moods() { /* STEP 1 */ + const [mood, setMood] = useState(initialMood); const makeHappy = () => { /* STEP 4 */ + setMood(happyMood); }; const makeSad = () => { /* STEP 5 */ + setMood(sadMood); }; const reset = () => { /* STEP 6 */ + setMood(initialMood); }; const style = { fontSize: '1.5em', marginBottom: '0.3em', - color: 'crimson', /* STEP 2 */ + color: mood === happyMood ? 'royalblue' : 'crimson', /* STEP 2 */ }; return (

Moods

-
Not sure how I feel
{/* STEP 3 */} +
{mood}
{/* STEP 3 */}
diff --git a/src/components/Programmers.js b/src/components/Programmers.js index e34c4f392..c3c57fc2e 100644 --- a/src/components/Programmers.js +++ b/src/components/Programmers.js @@ -11,7 +11,7 @@ We can only feature one awesome programmer at a time. Find comments below to help you along. */ -import React from 'react'; +import React, {useState} from 'react'; // Use this variable ONLY to initialize a slice of state! // There is something in the JSX right now breaking this rule... @@ -27,6 +27,8 @@ export const listOfAwesome = [ export default function Programmers() { // We'll have to use the state hook twice, as we need two slices of state. // The programmers list on the one hand, and the id of the featured programmer on the other. + const [programmers, setProgrammers] = useState(listOfAwesome); + const [featured, setFeatured] = useState(null); const getNameOfFeatured = () => { // Leave this for last! @@ -34,12 +36,21 @@ export default function Programmers() { // It's going to utilize both slices of state to return the _name_ of the featured dev. // The beauty of closures is that we can "see" both slices of state from this region // of the program, without needing to inject the information through arguments. + + // for (let i = 0; i < programmers.length; i++) { + // if (programmers[i].id === featured) { + // return programmers[i].name; + // } + // } + + const programmerObject = programmers.find(programmer => programmer.id === featured); + return programmerObject.name; }; const style = { fontSize: '1.5em', marginTop: '0.5em', - color: 'royalblue', // 🤔 color turns to gold, when celebrating + color: featured ? 'gold' : 'royalblue', // 🤔 color turns to gold, when celebrating }; return ( @@ -50,9 +61,9 @@ export default function Programmers() { /* Nasty bug! We should map over a slice of state, instead of 'listOfAwesome'. We might think: "it works, though!" But if the list of programmers is not state, we could never add or edit programmers in the future. The list would be a static thing." */ - listOfAwesome.map(dev => + programmers.map(dev =>
- {dev.name} + {dev.name}
) } @@ -62,11 +73,11 @@ export default function Programmers() { // Ternaries are fantastic to render "one thing or the other" depending on the "truthiness" of something. // Pseudo-code: if the currently featured id is truthy render text 1, otherwise render text 2. // Replace the hard-coded false with the correct variable. - false + featured ? `🎉 Let's celebrate ${getNameOfFeatured()}! 🥳` : 'Pick an awesome programmer' }
); -} +} \ No newline at end of file diff --git a/src/components/Spinner.js b/src/components/Spinner.js index d0326fd34..155826389 100644 --- a/src/components/Spinner.js +++ b/src/components/Spinner.js @@ -37,24 +37,89 @@ STEP 4: Do you remember the operator we use to do "not"? */ -import React from 'react'; /* STEP 0 */ +import React, {useState} from 'react'; /* STEP 0 */ export default function Spinner() { -/* STEP 1 */ - + /* STEP 1 */ + const [spinnerOn, setSpinnerOn] = useState(true); const toggleSpinner = () => { /* STEP 4 */ + setSpinnerOn(!spinnerOn); }; return (

Spinner

{ - true &&
--+--
/* STEP 2 */ + spinnerOn &&
--+--
/* STEP 2 */ }
); -} +} + +/* +// SPINNER Instructions + +// Watch this short video: +// https://tk-assets.lambdaschool.com/38201164-4df9-4c89-923b-5325dc72124d_spinner.gif + +// How many slices of state do you think are necessary to act as "sources of truth" for all +// the things that change in this widget? Give it some thought before continuing reading! + +// Our first impulse might be to say 2 different states: +// - Whether the spinner is visible or not (perhaps this could be a boolean). +// - Whether the text of the button reads "Show Spinner" or "Hide Spinner". + +// But a single slice of state is all that's needed here: whether spinner is on or not. +// The text of the button can be derived from the value of that one slice of state. + +// STEP 0: +// Start by studying the component below, and importing the state hook. + +// STEP 1: +// Create a 'spinnerOn', 'setSpinnerOn' pair of variables using the state hook. +// The 'spinnerOn' slice should be initialized to true so the spinner is visible on page load. + +// STEP 2: +// This is called a logical expression. If the expressions on both sides of the '&&' are truthy, +// the one on the right becomes the value of the whole line. If an expression on either side of the '&&' +// is falsy, the one on the left becomes the value of the whole line. It's a neat little trick to render +// a React element (in this case the spinner) conditionally: only if the variable on the left is truthy. + +// Replace the hard-coded 'true' with the variable that keeps track of whether spinner is on or not. + +// STEP 3: +// Use a ternary expression inside the text of the button, to render "Hide" or "Show" depending on the value of 'spinnerOn'. + +// STEP 4: +// This click handler needs to toggle the spinner by setting "whether on" to be the opposite of what it currently is. +// Do you remember the operator we use to do "not"? +// */ + +// import React, {useState} from 'react'; /* STEP 0 */ + +// export default function Spinner() { +// /* STEP 1 */ +// const [spinnerOn, setSpinnerOn] = useState(true); +// const toggleSpinner = () => { +// /* STEP 4 */ +// setSpinnerOn(!spinnerOn); +// }; + +// return ( +//
+//

Spinner

+// { +// spinnerOn &&
--+--
/* STEP 2 */ +// } +// {/* STEP 3: +// Use a ternary expression inside the text of the button, to render "Hide" or "Show" depending on the value of 'spinnerOn'. */} +// +//
+// ); +// } diff --git a/src/components/Squares.js b/src/components/Squares.js index 25ab72546..b1ad11822 100644 --- a/src/components/Squares.js +++ b/src/components/Squares.js @@ -14,7 +14,7 @@ Only one square (or none) can be active at any given point. Find comments below to help you along. */ -import React from 'react'; +import React, {useState} from 'react'; // Use this variable ONLY to initialize a slice of state! const listOfSquareIds = ['sqA', 'sqB', 'sqC', 'sqD']; @@ -24,13 +24,18 @@ export default function Squares() { // 'activeSquare'. One holds the _array_ of square ids, and the other keeps track // of the currently active square. On page load there's no active square, // so the value of 'activeSquare' should be null. + const [squares, setSquares] = useState(listOfSquareIds); + const [activeSquare, setActiveSquare] = useState(null); const getClassName = id => { // This is NOT a click handler but a helper, used inside the JSX (see below). // It should return a string containing the class name of 'active', if the id passed // as the argument matches the active square in state, empty string otherwise. // Right-click and "inspect element" on the square to see its effect. - return '' + + if (id === activeSquare) { + return 'active'; + } }; const markActive = id => { @@ -38,6 +43,11 @@ export default function Squares() { // Set the id argument to become the active id in state // (unless it already is, in which case we should reset // the currently active square id back to initial state). + if (id === activeSquare) { + setActiveSquare(null); + } else { + setActiveSquare(id); + } }; return ( @@ -48,7 +58,7 @@ export default function Squares() { // Nasty bug! We should map over a slice of state, instead of 'listOfSquareIds'. // We might say: "it works, though!" But if the list of squares is not state, // we could never add squares, change squares or remove squares in the future. Fix! - listOfSquareIds.map(id => + squares.map(id =>
); } + + +// /* +// SQUARES Instructions + +// Watch this short video: +// https://tk-assets.lambdaschool.com/0aebd463-7c5e-4d0b-ad22-4da8f4b54e92_squares.gif + +// This component keeps track of a list of "square ids" on the one hand, +// and the currently active id on the other. That's two slices of state! +// One is used as the source of truth to render the squares, and the other +// so that the component knows which square is currently active. + +// Only one square (or none) can be active at any given point. + +// Find comments below to help you along. +// */ + +// import React, {useState} from 'react'; + +// // Use this variable ONLY to initialize a slice of state! +// const listOfSquareIds = ['sqA', 'sqB', 'sqC', 'sqD']; + +// export default function Squares() { +// // Use the state hook twice, as we need two slices of state: 'squares' and +// // 'activeSquare'. One holds the _array_ of square ids, and the other keeps track +// // of the currently active square. On page load there's no active square, +// // so the value of 'activeSquare' should be null. +// const [squares, setSquares] = useState(listOfSquareIds); +// const [activeSquare, setActiveSquare] = useState(null); + +// const getClassName = id => { +// // This is NOT a click handler but a helper, used inside the JSX (see below). +// // It should return a string containing the class name of 'active', if the id passed +// // as the argument matches the active square in state, empty string otherwise. +// // Right-click and "inspect element" on the square to see its effect. +// return id === activeSquare ? 'active' : ''; +// }; + +// const markActive = id => { +// // This is a helper used inside an _inlined_ click handler (see below). +// // Set the id argument to become the active id in state +// // (unless it already is, in which case we should reset +// // the currently active square id back to initial state). +// if (id === activeSquare) { +// setActiveSquare(null) +// } else { +// setActiveSquare(id); +// } +// }; + +// return ( +//
+//

Squares

+//
+// { +// // Nasty bug! We should map over a slice of state, instead of 'listOfSquareIds'. +// // We might say: "it works, though!" But if the list of squares is not state, +// // we could never add squares, change squares or remove squares in the future. Fix! +// squares.map(id => +//
markActive(id)} +// > +//
+// ) +// } +//
+//
+// ); +// }